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I like it. But the bots often become stupid. Often in the city the bots hang in one place and do not pursue the enemy.
Is it possible to alter the garrison module to have a vertical axis as well? I have had situations where I don't want to garrison the whole building, especially the top levels—just the inner floors. Often times, buildings will have garrison spots on the roof.
Being able to change the Z-height of the module box would be super helpful. Or would that require changing way more code than I think it would?
I found out something about the problem shown in my video to you before https://youtu.be/fcn3EDDspvA
After many tests I have determined that the AI group will have a chance to not switch to the next waypoint in the waypoint chain (for example MOVE, MOVE, SEEK AND DESTROY, MOVE), if the waypoint settings "Completion Radius" is left at the default (not changed)
But if player set it to something like 20 meters, then the AI will switch to the next waypoint, without problems.
So, from here we have a conclusion that for some reason the AI group in some parts of the map can not complete the current waypoint. So I have a request to you, I do not know what the default value of "Completion Radius" is. You don't know this?
It should definitely be > 0.
But could you increase this value, for all LAMBS units? This way the player could get more obedient (relative to waypoints) AI groups