Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Nuke Razing
   
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5.805 KB
13 Sep, 2019 @ 2:36am
15 Oct, 2019 @ 2:04am
2 Change Notes ( view )
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Nuke Razing

Description
Nukes Razes Cities, Removes Districts, and Removes Improvements.

Overrides the "WorldInput.lua" file.

v1.1 :
The overriding Lua file including the base WorldInput.lua from the Vanilla game when it really should have been using "WorldInput_Expansion2.lua" from the second expansion.
17 Comments
Cyber Deus 11 Jul, 2022 @ 7:03am 
Not working properly. The chance a razing will happen doesn't seems to be 100%.
Oni  [author] 20 Jan, 2021 @ 6:18pm 
@el-hades I haven't played civ 6 in a while and they have released a good bit of dlc and updates since then, so dunno, try and see!

@Maxzloch Not beyond vanilla radiation.
Misato Wifeguy 20 Jan, 2021 @ 6:09pm 
Does this have any effect on the terrain?
el-hades 8 Jan, 2021 @ 8:52am 
continues to work?
Oni  [author] 15 Oct, 2019 @ 2:09am 
@Flactine Should be fixed now, it probably will first take effect in a new game.
Oni  [author] 13 Oct, 2019 @ 1:54pm 
@Flactine Probably a loadorder issues with the DLCs, i'll look into it
Flactine 13 Oct, 2019 @ 9:48am 
This mod has two bugs:
1.GDR can't jump any more
2.Tunnel and Ski Resort can't be built any more
Oni  [author] 7 Oct, 2019 @ 9:48pm 
@krazykarl386 I don't do requests.
krazykarl386 7 Oct, 2019 @ 8:26pm 
can you make it not compatible without expansion
Oni  [author] 23 Sep, 2019 @ 10:17am 
@lieutenant74 Yes it affects both nukes, i didn't change anything else.