Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

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Spaceship Fix Mod
   
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Content: Maps
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Posted
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3.448 MB
14 Sep, 2019 @ 10:37am
9 Jan, 2020 @ 6:16pm
2 Change Notes ( view )
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Spaceship Fix Mod

Description
After Serious Sam HD came out, I am noticing one detail that is plaguing me with the Spaceship. The Engine sound is not properly following it, AND the Spaceship, for some odd reason, is facing like 45 degrees by the time it is on your sights despite its rotation outside of the map is the same from the Classics.

My fix with this is by adding some "fake/invisible" Static Model entity located on the same coordinates where the Spaceship lies dormant before it starts moving as told by triggers. The Engine sound now follows this Static Model instead of the Spaceship. This Static Model will be moved by an Animated Mover controlled via scripts. Proper timing is key when fixing this as I have to test this multiple times.

https://cdn.discordapp.com/attachments/217838275245637632/622070652735586334/unknown.png
Explanation of this so-called "band-aid" solution is right here... a solution that made this fix possible. You can also open the edited maps of Luxor and The Great Pyramid as well to know more of the fix.

For the Spaceship facing like 45 degrees, it has something to do with Spaceship Markers. For some reason, if their rotation is ANYTHING ORTHOGONAL (0, 90, 180, 270), expect it to be facing like 45 degrees. Changing their rotations on any value among: 45, 135, 225, 315 will fix this. On my fix, I used 315.

The "fake/invisible" Static Model can be found in SeriousSamHD\Models\Generic\Static Mover\. Animations for the Animated Movers are located on SeriousSamHD\Levels\00_Egypt\Animations\. Scripts are located on SeriousSamHD\Levels\00_Egypt\Scripts\.

BONUS!!
Due to a patch that broke Luxor's spaceship cutscene sequence's visibility, I also fixed it as well... for now along with fixing the Spaceship as well. It also includes a fix for TSE's Intro when Sam is boarding the Spaceship. The Spaceship now has an engine sound, proper probe sounds, and a working beam sound. However, I have to edit the script, so the edited script is located at: SeriousSamHD\Levels\TSEIntro\Scripts\ (file name is: SamTeleportSequenceScript_Edited.lua)

NOTES:
This replaces the vanilla maps of Luxor, The Great Pyramid, and Sierra de Chiapas respectively. Any map replacements that edit these maps will not work with these. Mods such as ASSHDR by Serious Sacor must integrate this fix.

Now, that this is out... I can finally say that the curse has been lifted that has been plaguing me ever since... :V

If there are any issues, feel free to post it here. Feel free to post your comments below. :)
1 Comments
Maksman 14 Sep, 2019 @ 4:48pm 
"I need a vacation." But this is most good indeed.