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I believe they have to place the obelisk object within the ends of the map. If you extract the entities from a map like Rebound, that should list what’s needed as that map is still decked out with it all. Can assist with this if you need more information.
Really appreciate all your efforts on this Steam Workshop Item and all the other Contributions You've made for us over the Years!
This gametype is a sleeper, I'm telling all Mappers I know to start adding the ' overload, ' gametype to their .arena files ect ect
It (the overload gametype) uses the old Q3 / QL Scoreboard when you TAB out ...
Clients ask me, 'can we have the old style scoreboard from overload in clan arean?' and I'm like...
We'll need the Quake Live Source Code from MS (Microsoft) for that to happen :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=610633999&searchtext=overload
wtf01|ol
wtf01pro|ol
wtf03|ol
wtf04|ol
wtf05|ol
wtf06|ol
wtf07|ol
wtf07pro|ol
wtf08|ol
wtf08pro|ol
wtf09|ol
wtf10|ol
wtf11|ol
wtf15|ol
wtf18|ol
wtf19|ol
wtf20|ol
wtf21|ol
wtf22|ol
wtf24|ol
wtf25pro|ol
wtf26|ol
wtf27|ol
wtf30|ol
wtf32|ol
wtf32day|ol
wtf34|ol
wtf35|ol
wtf35bfg|ol
wtf35gauntlet|ol
wtf35grayscale|ol
wtf35grenades|ol
wtf35lightning|ol
wtf35machine|ol
wtf35plasmagun|ol
wtf35rocket|ol
wtf35shotgun|ol
wtf38|ol
wtf39|ol
wtf40|ol
wtf41|ol
wtf42|ol
wtf43|ol
wtf44|ol
wtf45|ol
wtf46|ol
wtf47|ol
wtf48|ol
wtf48pro|ol
overload.py (plugin)
mappool_lwf_ol.txt (found some custom maps here on steam that support the overload gametype)
and a ol.factories file (which has the gametypes ol, olca, olad and olctf)
toodaloo :)
Feel free to add me on Steam to obtain these files!
basesiege|ol
beyondreality|ol
campercrossings|ol
citycrossings|ol
duelingkeeps|ol
falloutbunker|ol
finnegans|ol
futurecrossings|ol
gospelcrossings|ol
innersanctums|ol
japanesecastles|ol
jumpwerkz|ol
pulpfriction|ol
railyard|ol
rebound|ol
scornforge|ol
shiningforces|ol
skyward|ol
spacectf|ol
spidercrossings|ol
stronghold|ol
thedukesgarden|ol
troubledwaters|ol
vortexportal|ol
Overload
Objective is to destroy the other teams skull-adorned obelisk. The skull has a total of 2500 health and regenerates 15 health per second.
To use:
*add 1865499301 to your servers sv_workshopFile "workshop.txt" and qlx_workshopReferences "1865499301" (the latter pushes the Game asset files to the connecting Client, so they too can see the Skull Obelisk).
Restart server.
Connect to server and load the map Rebound. i.e. /callvote map rebound [gametype] ... I used /callvote map rebound hoq_ctf.
*set g_gametype to 7 by loading the raw.py plugin. i.e. !load raw.
now use this command to forcefully set the read only CVAR to 7...
!exec minqlx.set_cvar('g_gametype', '7', -1)
now restart the map i.e. !rcon map_restart.
Enjoy!