Quake Live

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17 Sep, 2019 @ 2:21am
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Overload

Description
Game asset files to allow the Overload mode to function correctly.

This must be used in conjunction with a Quake Live Dedicated Server.

To use:
* add 1865499301 to workshop.txt and configstring 715.
* set g_gametype to 7 and do a map_restart.

How does this work? Because the asset files are missing from pak00.pk3, Quake Live will happily look for the assets elsewhere, say in a referenced pak? :)
18 Comments
lwf 13 Mar, 2023 @ 11:03am 
Thank you very much Sir, I've passed this info onto a couple currently active mappers that I know.
Purger  [author] 11 Mar, 2023 @ 1:06am 
@lwf thank you very much - you’re very kind!

I believe they have to place the obelisk object within the ends of the map. If you extract the entities from a map like Rebound, that should list what’s needed as that map is still decked out with it all. Can assist with this if you need more information.
lwf 1 Mar, 2023 @ 10:14pm 
@Purger, would you happen to know what all a Mapper would need to do to add the overload gametype support to their (ctf) map?
lwf 1 Mar, 2023 @ 9:05pm 
Purger, you're Amazing! This Overload Gametype is so fun!

Really appreciate all your efforts on this Steam Workshop Item and all the other Contributions You've made for us over the Years!

This gametype is a sleeper, I'm telling all Mappers I know to start adding the ' overload, ' gametype to their .arena files ect ect

It (the overload gametype) uses the old Q3 / QL Scoreboard when you TAB out ...

Clients ask me, 'can we have the old style scoreboard from overload in clan arean?' and I'm like...

We'll need the Quake Live Source Code from MS (Microsoft) for that to happen :)
Purger  [author] 1 Mar, 2023 @ 3:25pm 
Good on you @lwf, thought no one else was interested in Overload. Took me ages of trial and error to get it running at all, but glad I did and glad I uploaded the assets.
lwf 1 Mar, 2023 @ 11:03am 
URL for Additional maps (custom) that work with the overload gametype:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=610633999&searchtext=overload
lwf 1 Mar, 2023 @ 11:03am 
Additional Custom Maps that work with the overload gametype:

wtf01|ol
wtf01pro|ol
wtf03|ol
wtf04|ol
wtf05|ol
wtf06|ol
wtf07|ol
wtf07pro|ol
wtf08|ol
wtf08pro|ol
wtf09|ol
wtf10|ol
wtf11|ol
wtf15|ol
wtf18|ol
wtf19|ol
wtf20|ol
wtf21|ol
wtf22|ol
wtf24|ol
wtf25pro|ol
wtf26|ol
wtf27|ol
wtf30|ol
wtf32|ol
wtf32day|ol
wtf34|ol
wtf35|ol
wtf35bfg|ol
wtf35gauntlet|ol
wtf35grayscale|ol
wtf35grenades|ol
wtf35lightning|ol
wtf35machine|ol
wtf35plasmagun|ol
wtf35rocket|ol
wtf35shotgun|ol
wtf38|ol
wtf39|ol
wtf40|ol
wtf41|ol
wtf42|ol
wtf43|ol
wtf44|ol
wtf45|ol
wtf46|ol
wtf47|ol
wtf48|ol
wtf48pro|ol
lwf 1 Mar, 2023 @ 11:01am 
Update: we now have:

overload.py (plugin)

mappool_lwf_ol.txt (found some custom maps here on steam that support the overload gametype)

and a ol.factories file (which has the gametypes ol, olca, olad and olctf)

toodaloo :)

Feel free to add me on Steam to obtain these files!
lwf 25 Apr, 2022 @ 2:55am 
List of maps that work with the Overload gametype:
basesiege|ol
beyondreality|ol
campercrossings|ol
citycrossings|ol
duelingkeeps|ol
falloutbunker|ol
finnegans|ol
futurecrossings|ol
gospelcrossings|ol
innersanctums|ol
japanesecastles|ol
jumpwerkz|ol
pulpfriction|ol
railyard|ol
rebound|ol
scornforge|ol
shiningforces|ol
skyward|ol
spacectf|ol
spidercrossings|ol
stronghold|ol
thedukesgarden|ol
troubledwaters|ol
vortexportal|ol
lwf 25 Apr, 2022 @ 2:53am 
Update: finally got around to getting this overload gametype to work!

Overload
Objective is to destroy the other teams skull-adorned obelisk. The skull has a total of 2500 health and regenerates 15 health per second.

To use:

*add 1865499301 to your servers sv_workshopFile "workshop.txt" and qlx_workshopReferences "1865499301" (the latter pushes the Game asset files to the connecting Client, so they too can see the Skull Obelisk).

Restart server.

Connect to server and load the map Rebound. i.e. /callvote map rebound [gametype] ... I used /callvote map rebound hoq_ctf.

*set g_gametype to 7 by loading the raw.py plugin. i.e. !load raw.

now use this command to forcefully set the read only CVAR to 7...

!exec minqlx.set_cvar('g_gametype', '7', -1)

now restart the map i.e. !rcon map_restart.

Enjoy!