Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Light is on until entering hammock? Requires an *.animation containing lights and parts, and a *.lua script for the object that toggles those parts and lights on or off.
Light is on permanently? Just attach lighting data to the *.object.
//from ancienttorch.object
"lightColor" : [179, 149, 107],
"flickerPeriod" : 0.3,
"flickerMinIntensity" : 0.95,
"flickerMaxIntensity" : 1,
"flickerPeriodVariance" : 0.075,
"flickerIntensityVariance" : 0.025