Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Argos - AWACS [advanced] concept
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Tags: v0.8.30
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2.371 MB
20 Sep, 2019 @ 8:47am
27 Sep, 2019 @ 6:45am
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Argos - AWACS [advanced] concept

Description
Features:
  • automatic retract and extend landing gear
  • automatic flaps
  • autopilot (altitude, speed, waypoint and orbit waypoint)
  • autoland system (has a „database“ with all airport coordinates. To use these, you must add the coordinates to a microcontroller. You can find the instructions below.)
  • warning system (warns on low fuel, low battery, low altitude if gear is not extended)
  • Range calculation dependent on fuel consumption.
  • HUD with night vision

Features to come:
Because I'm going to make an E-3 Sentry I won't make updates to the Argos anymore. I'll post a Link to the E-3 here as soon as I've finished it.

Known issues:
  • Radar system gives slightly wrong results at large bank angles.
  • Depending on the level of the fuel tank and the position of the flaps, sometimes the automatic land system lands with the nose landing gear first.
  • May contain traces of peanuts.

FAQ:
  • How do I start the engines?
    Just activate the fuel pumps and the on/off buttons for both engines on the overhead panel.
  • Why does the autoland system land with the nose gear first?
    It is a bug. It most likely doesn't have the correct approach speed. Unfortunately the right speed is related to the mass and the mass is related to the dry mass and how much fuel is left. The dry mass is related to how much stuff I've put into the plane. Because I don't want to debug the autoland system every time I changed something else, it is one of the last things I will correct. But often it helps when you dont use... aehm... flaps. I KNOW! Nobody want's to land without flaps, but trust me... do it!
  • Why does the autoland system land in the middle of the ocean?
    You have to change the coordinates of the runways in a LUA script (see below). English is not my first language, but I think "RTFM" is the word to say. 😜
  • The fuel tank seems to be too small. How do I get to the arctic?
    Keep your speed at 200 knots and you can get to the arctic and back! That should be enough for now. As soon as I finished everything else and I know the dry mass I will most probably add larger engines and fuel tanks. I just added bigger fuel tanks. Range at 100 m/s is now approx. 200km. Range at 50 m/s is 360 km.
  • I can hardly see anything through the surveillance camera.
    That's because the viewing distance of cameras is very limited. Probably the developers have fps issues with higher viewing distances at the moment. I already opened a ticket here[mcro.org].
  • I'd love to use something from your plane for my own creation. May I?
    Of course! But be aware: As long as it is not ready, most of the LUA code is still spaghetti code. And if you upload your creation to the worksop please leave a credit and a link to my plane in the description. ;-)
  • Your plane is cool, but it looks ugly!
    I know! Many good things look like crap. Chili con carne for instance! Or the famous german "Currywurst"[en.wikipedia.org]
  • What does your username stand for?
    Alex is my first name and EDDK is an ICAO-Code[en.wikipedia.org].

Trivia
The Plane is now named "Argos" after Argos Panóptes[en.wikipedia.org], the many-eyed giant in Greek mythology. Thank you markpost2005 for the great idea!

Autoland System Instructions
To use the autoland system, you will have to add the coordinates of the runways in a LUA script (micro controller „Aiport Database“ below the cockpit), as the position of the islands will differ in each new game.
For every runway you will have to add 5 values. Have a look at the LUA-table at the beginning which starts with "rwys={".
x1 and y1 are the coordinates for one end of the runway and x2 and y2 for the other.
Use the coordinates where the plane should touch down.
If you assign the coordinates to the right airport names, you can leave the altitude as it is, because as far as I know the altitude does not differ. If you have custom bases with runways you can add them as well.
Alternatively, you can also use world seed 4711 (apart from Mac users, as I found out Mac and PC don't give the same results on same seeds).

DO NOT REUPLOAD WITHOUT MY PERMISSION