Sid Meier's Civilization VI

Sid Meier's Civilization VI

Ocen: 232
Carbon Recapture Unlocked by Tech
   
Przyznaj nagrodę
Ulubione
Ulubione
Usuń z ulubionych
Rozmiar pliku
Zamieszczono
Zaktualizowano
6.121 KB
20 września 2019 o 12:20
11 listopada 2023 o 21:42
Listy zmian: 4 ( zobacz )
Musisz posiadać DLC, aby użyć tego przedmiotu.

Zasubskrybuj, aby pobrać
Carbon Recapture Unlocked by Tech

W 2 kolekcjach stworzonych przez JNR
JNR's Climate Balance
Przedmioty: 14
JNR's Playlist (Gameplay-only)
Przedmioty: 116
Opis
Moves Carbon Recapture to the tech tree and rebalances it. By default, it now provides only 60% of the reduction and no Favor. Unlocking the "Global Warming Mitigation" civic (its original prerequisite) upgrades it to provide the remaining 40% of CO2 reduction and also adds the Favor bonus, which has been reduced by half.

This mod is a standalone component of the "Climate Balance" mod collection and requires Gathering Storm (link to collection above).

[www.paypal.com]

JNR's Mod Series




Komentarzy: 16
Nandybear 14 marca 2024 o 23:40 
Typo in requirements:

REQUIREMENT_PLAYER_HAS_REQUIREMENT_PLAYER_HAS_CIVIC

Should be REQUIREMENT_PLAYER_HAS_CIVIC
Nandybear 1 stycznia 2024 o 19:53 
Changed it to work with Grand Eras - moved it a bit earlier to Ecology to unlock the project, and moved the boost to Environmentalism. Also included pauleol7's fix.

If not using Grand Eras and just want the fix, make sure to put a ' before the last bracket if copying from pauloel7 below.

https://drive.google.com/file/d/1qL34d5J8_qrtbNIaW3TiViJc2RTRzhkX/view?usp=sharing
Nandybear 31 grudnia 2023 o 15:21 
Grand Eras deletes CIVIC_GLOBAL_WARMING_MITIGATION so it messes with this mod.
Nandybear 29 marca 2023 o 9:56 
Yes you're right, I was completely misunderstanding how it works - it never actually runs without the addition you mentioned.
pauloel7 6 marca 2023 o 8:10 
'PROJECT_COMPLETION_CARBON_SEQUESTRATION_BONUS_JNR' is the modifier that adds the additional amount, when the player has Smart Materials. The issue I tried to address below with my suggestion was that I found that modifier is it is not assigned to the project, thus it will not work as intended.
Nandybear 6 marca 2023 o 4:50 
@pauloel7 no, this mod changes the requirements for the base project, on completion the project rewards the lower amount, whilst also checking if you have global warming unlocked. If you have global warming unlocked you also get a bonus amount.
pauloel7 2 listopada 2021 o 2:27 
Don't you need to add
INSERT OR IGNORE INTO ProjectCompletionModifiers
(ProjectType, ModifierId)
VALUES ('PROJECT_CARBON_RECAPTURE', 'PROJECT_COMPLETION_CARBON_SEQUESTRATION_BONUS_JNR);
?
理科生田 16 maja 2021 o 6:33 
哇哦,和楼下同一个头像。
Sidewinder Fang 10 kwietnia 2021 o 12:03 
good to know anyway, thanks
JNR  [autor] 10 kwietnia 2021 o 11:58 
lol oops. Not that you can really plan for it anyway, because Future Techs are randomized, so you'll see it when it appears. It's at Smart Materials now.