Sid Meier's Civilization VI

Sid Meier's Civilization VI

Carbon Recapture Unlocked by Tech
16 Comments
Nandybear 14 Mar, 2024 @ 11:40pm 
Typo in requirements:

REQUIREMENT_PLAYER_HAS_REQUIREMENT_PLAYER_HAS_CIVIC

Should be REQUIREMENT_PLAYER_HAS_CIVIC
Nandybear 1 Jan, 2024 @ 7:53pm 
Changed it to work with Grand Eras - moved it a bit earlier to Ecology to unlock the project, and moved the boost to Environmentalism. Also included pauleol7's fix.

If not using Grand Eras and just want the fix, make sure to put a ' before the last bracket if copying from pauloel7 below.

https://drive.google.com/file/d/1qL34d5J8_qrtbNIaW3TiViJc2RTRzhkX/view?usp=sharing
Nandybear 31 Dec, 2023 @ 3:21pm 
Grand Eras deletes CIVIC_GLOBAL_WARMING_MITIGATION so it messes with this mod.
Nandybear 29 Mar, 2023 @ 9:56am 
Yes you're right, I was completely misunderstanding how it works - it never actually runs without the addition you mentioned.
pauloel7 6 Mar, 2023 @ 8:10am 
'PROJECT_COMPLETION_CARBON_SEQUESTRATION_BONUS_JNR' is the modifier that adds the additional amount, when the player has Smart Materials. The issue I tried to address below with my suggestion was that I found that modifier is it is not assigned to the project, thus it will not work as intended.
Nandybear 6 Mar, 2023 @ 4:50am 
@pauloel7 no, this mod changes the requirements for the base project, on completion the project rewards the lower amount, whilst also checking if you have global warming unlocked. If you have global warming unlocked you also get a bonus amount.
pauloel7 2 Nov, 2021 @ 2:27am 
Don't you need to add
INSERT OR IGNORE INTO ProjectCompletionModifiers
(ProjectType, ModifierId)
VALUES ('PROJECT_CARBON_RECAPTURE', 'PROJECT_COMPLETION_CARBON_SEQUESTRATION_BONUS_JNR);
?
理科生田 16 May, 2021 @ 6:33am 
哇哦,和楼下同一个头像。
Sidewinder Fang 10 Apr, 2021 @ 12:03pm 
good to know anyway, thanks
JNR  [author] 10 Apr, 2021 @ 11:58am 
lol oops. Not that you can really plan for it anyway, because Future Techs are randomized, so you'll see it when it appears. It's at Smart Materials now.
Sidewinder Fang 10 Apr, 2021 @ 11:36am 
you don't say here which tech in the tech tree actually unlocks it.
EatTheRich 14 Oct, 2020 @ 4:32pm 
I love your mods :steamhappy: but this one could use some tweaking, especially because the developers nerf how much money ai's are willing to pay for diplo favours.

A easy fix would be increasing the amount of CO2 removed.

(if possible) make CO2 recapture project generate oil.
I am not a modder, so forgive me if its not possible. but it would be realistic and intresting gameplay change.
JNR  [author] 14 Oct, 2020 @ 1:37pm 
the nerf to the carbon sequestration itself it minor. It was too easy to spam for favor, however, I think.
EatTheRich 14 Oct, 2020 @ 12:43pm 
So why would you do carbon recapture if you get less reward? stoping global warming is nice and all but what do i get from it :)
JNR  [author] 20 Sep, 2019 @ 2:41pm 
yes, nothing big but something that bugged me for a while. The bigger part is the rework of the existing mods in the collection.
Kronk 20 Sep, 2019 @ 2:03pm 
so this is the new mods u hinted at:D