Rocket League

Rocket League

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Hurdle Challenge [Outdated]
   
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3.972 MB
21 Sep, 2019 @ 8:29am
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Hurdle Challenge [Outdated]

Description
Improved Version :

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1874020239

A basic map to improve your ground-to-air dribbling skill ! Every Hurdle gets higher and will require even more ball control to pass
10 Comments
Cegon 1 Oct, 2019 @ 10:40am 
:D
Ce 😸💖♡💛♡💙☛☚ 25 Sep, 2019 @ 1:05pm 
pls give ground some texture
Sunflower 25 Sep, 2019 @ 8:26am 
Glad I'm not the only one who finds it exceedingly difficult without any ground texture for reference. +1 to this.
BIGROBizzle 25 Sep, 2019 @ 12:15am 
Hey, for checkpoints I recommend using Rocket League Dummy Classes V2 which will give you the ability to access some RL functions in the kismet editor.

Create a trigger volume for both the player and the ball at the point where they originally spawn. When the player triggers the volume, use the teleport actor node in kismet. Set the target to the pathnode by clicking the pathnode in the editor and creating a new object variable in kismet.

When the ball triggers it's volume use the destroy actor action to delete that ball. Next create a 'PlayerSpawned' event from TAGame in RL dummy classes and connect it to the 'AddGameBall' action. For 'AddGameBall' to work, you must set instigator to 'all players' by creating a player variable in kismet. Set the 'SpawnTransform' to the pathnode for your ball.

Now that you have control of both the ball and the car, you can simply use the 'Set Variable Object' action to change the pathnodes when the player hits a checkpoint trigger volume.
Fractyon 24 Sep, 2019 @ 3:16pm 
Hey Ebarra0, really cool map. Im glad you alrady have some new textures because that was going to be my feedback too, cant wait to try out the map with the new ones. Cheers
Ebarra0  [author] 24 Sep, 2019 @ 12:35am 
Hey ! Thanks for the Feedbacks, much appreciated :)

Currently working on a second version, I have already improved the textures & the ball spawn but still need to figure out how to add checkpoints properly. Will take my time to be sure every feedback is functionnaly integrated before uploading the v2 !
., 23 Sep, 2019 @ 5:57pm 
I like the concept, but not the colors! Keep it up!
Ugly 23 Sep, 2019 @ 4:08am 
Cool map; few suggestions; check-point system for each level; some texture on the surfaces (it's hard to judge movement on a featureless surface), maybe a timer or attempt tracker

In the meantime - if you use bakkesmod, you can use the 'place ball on roof' command followed by 'bounce ball gently in front of your movement' (dpad up then down while rolling forwards slightly, in normal mode) to quickly set-up - match the balls speed on the ground, get as close to the bounce point without letting it strike the car on the bounce, then lean-back and fast aerial into the bottom of the ball slightly after it bounces - the later you wait after the bounce, it goes more higher and less further
Inph1del 22 Sep, 2019 @ 4:47pm 
Add a texture, solid textures for floor really breaks depth and speed translation since you can't tel if your moving as there are no visual queues.
Jim 21 Sep, 2019 @ 2:51pm 
Great concept, maybe add checkpoints and a better spawnpoint for the ball. Maybe as it gets harder the color of the map changes