Ravenfield

Ravenfield

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Village Of Seier (2019 LEGACY)
   
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Content Type: Maps
File Size
Posted
2.769 MB
22 Sep, 2019 @ 2:28pm
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Village Of Seier (2019 LEGACY)

Description
A small village good for 50-60.

Lore: The "I'st Battle For Seier" takes place at the village of Seier where the Creastantt-(blue) have set a foot hold so the enemy faction of the Crau cannot take the island of Seier. The battle ends with the Crau loosing 70% of their men.

Please comment on what I could work on (sorry the AI sucks, it's just what happens when you use the in-game editor).

EXPECT A REMASTER FOR ALL OF MY PROJECTS
9 Comments
Grommert  [author] 6 Jul, 2022 @ 6:49pm 
Might remaster my current works.
Grommert  [author] 6 Jul, 2022 @ 6:48pm 
Hey guys, so its been a hot minute, I figure now is a good time to have a bit of a comeback. I have spent some time on other platforms, and maybe I can start something good. Although, No promises, things can change at any second.
Poplegos 20 Jul, 2020 @ 12:44pm 
oh that's too bad. this could've been cool
Grommert  [author] 20 Jul, 2020 @ 9:21am 
Yes.
Poplegos 18 Jun, 2020 @ 8:42pm 
are you dead?
Oxide 25 Sep, 2019 @ 5:32pm 
keep doing these simple but good maps i really like them
Leader of the Zakonistians 25 Sep, 2019 @ 5:30pm 
@Yul Rave keep in mind the editor is still rather new. Steel hasn't done much with it yet if anything which tbh is actually surprising. I thought he'd prioritize that for sure
Yul Rave (starstrafe) 24 Sep, 2019 @ 7:04pm 
As for layout, most of the building interiors seem unuseful. At the same time, the bridge is kind of the only route across the river, so maybe you can kill 2 birds here: make the waerouse an attack lane by giving it a little bridge only accessible from it's second floor? It also seems kinda bad to have the red flag so close to the end of the world, a few cliff rocks could be used to reduce that immersion-break, AND prevent fallen bots from swimming under the map (that would be very bad)

Also, Keep in mind that bots only spawn at owned flags with hostile or neutral neighbors, with more priority given to flags with more hostiles surrounding them.

Im sure there's more i can say, but if you like, it would be best to swing by the Ravenfield Discord server to chat. Whole channel for solving AI problems like yours, and other mapping stuff. The editor needs more stuff like this, it's a far cry from the other default island poops.
Yul Rave (starstrafe) 24 Sep, 2019 @ 6:55pm 
SO. I just checked this out briefly and i kind of adore the aesthetic. There are a few missed opportunities with the layout, but FIRST: if the bot suckiness you refer to has to do with them not using stairs, that's because those scaled tower stairs you used are both too steep a slope, AND because their added height makes their steps un-climbable by bots. Avoid re-scaling stairs vertically, make sure they are all at least 2m wide, and navigation will auto-generate over them without fault. Doors narrower than 2m also pose problems, but they can be fixed by placing a single path link through the threshold.

If bots refuse to use that trench you set up as defense points, it's because cover points only generate behind solid 1m-ish tall objects on level-ish ground. It looks like even the player will have trouble using that trench as cover, maybe raise the ground enough to let bots' heads peek over by standing. Bots also cant jump, everything needs to be wheelchair -accessible for them.