Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, Keep in mind that bots only spawn at owned flags with hostile or neutral neighbors, with more priority given to flags with more hostiles surrounding them.
Im sure there's more i can say, but if you like, it would be best to swing by the Ravenfield Discord server to chat. Whole channel for solving AI problems like yours, and other mapping stuff. The editor needs more stuff like this, it's a far cry from the other default island poops.
If bots refuse to use that trench you set up as defense points, it's because cover points only generate behind solid 1m-ish tall objects on level-ish ground. It looks like even the player will have trouble using that trench as cover, maybe raise the ground enough to let bots' heads peek over by standing. Bots also cant jump, everything needs to be wheelchair -accessible for them.