Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Emigration
   
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7.532 KB
25 Sep, 2019 @ 9:01am
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Emigration

Description
Settlers may Emigrate to Cities adding +1 Population. Consumes the Settler.

The Steward's(Magnus) Governor ability "Provision" has been changed from :
Settlers trained in the city do not consume a Population.
To :
+100% Production towards Settlers in this City.

Otherwise you could exploit it to give you free Citizens.
16 Comments
Justin 19 Jul, 2024 @ 1:16am 
can the AI do it?
Yglika 18 Nov, 2023 @ 12:16pm 
Thanks. I was looking exactly for this kind of mod, because it often happens to me, that in the late game I capture enemy settlers I have no longer any use for. And I did not want them to be converted to workers (as some other mod does), because in early game capturing a settler is a very valuable "loot" (more than a worker in fact) and so an interesting thing to do, adding variety.
H.Humpel 26 Dec, 2021 @ 9:22am 
Hi Oni,
your mod has been translated into German and the translation is now part of the Civilization VI Mods - German translations mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Oni  [author] 4 Oct, 2019 @ 11:51am 
@civ6player I don't do requests. Pretty sure there's already a mod like that :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1673810086
civ6player 4 Oct, 2019 @ 8:26am 
thank you for your efforts, can you add a city center project , once finished a unit with caravan model, that reduce the origin city pop and increase the second city pop, and make the unit production fixed, because settlers production scales.

thanks
SerWind 2 Oct, 2019 @ 3:40am 
Noice. Thanks
Theofrid 30 Sep, 2019 @ 4:40pm 
Nice. Owing to the value of Settlers, I probably wouldn't build one intentionally for this purpose, but sometimes I have one that I can't place anywhere. (E.g., a late-game capture from another civ, or, I built it but then another civ settled too close to the spot I wanted, etc.) This allows the player to recover something of value for his efforts.
папа зол 30 Sep, 2019 @ 2:39am 
Хороший мод. Спасибо
ChurchBus 29 Sep, 2019 @ 3:07pm 
Good mod, thank you.
Moyocoya 29 Sep, 2019 @ 12:46am 
A good idea, but on my point of view, a settler is much too expensive to be used only to move one population from a city to another. Magnus modification balances this, but then the later becomes too much powerfull in settler's production for new cities...