Rivals of Aether

Rivals of Aether

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Brosko: From ITMA v0.25
   
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26 Sep, 2019 @ 1:12pm
30 Sep, 2019 @ 9:21am
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Brosko: From ITMA v0.25

Description
Little update today (not a finished work yet)
Patch-note 0.1 -> 0.25

Improving animations (wip)
-After somes comments about the sprite size of brosko, i will update it, reworking all animations take longtime.
Here a liste of missing animations: Fstrong Ustrong, roll, Dstrong, Nair, every special move (need to rework all the programming behind it

Balance and adjust
-Utilt: change hitbox and adjust the kockback
-jab: Have a third phase of attack who knockback (Without scaling) first two attack have a low hitpause, but the last is long.
-some other hitbox and damage adujsts

I have implant the taunt too

Planned for a next update:
-All reworked sprites sheet.
-Custom audio sound & FX for some attacks
-Making the new special system (Uspecial can give you the choice of element like fire thunder ect...)
-Every special
-Change Strong move.

And off course rebalance the player, so if you have feedbacks, idea, rebalance tell me <3

Also thanks to Bluu_N7 for your kind feedback, and of cours all of you who give me some love in comments, and feedback.

Oh a last thing, if you want to see me work on in it you can on my twitch so don't hesitate to give me somes conversation:)

https://www.twitch.tv/inteur

Cheer friends
13 Comments
MuscleManMax 25 Feb, 2020 @ 11:31pm 
really cool char here bro
inteur  [author] 26 Oct, 2019 @ 10:52am 
@Cig@ntinho
I really need to make it but im pretty slow :/
Gig@ntinho 25 Oct, 2019 @ 6:23pm 
so just by looking at the picture i guess he should have some sort of ganondorf like neutral b
like i dont know something slow but extremely powerful
SantaAzul 4 Oct, 2019 @ 2:15pm 
Ah.
inteur  [author] 3 Oct, 2019 @ 12:57am 
@SantaAzul ITMA is my own univers, the same i used in my games, so brosko is from Itma. ^^
SantaAzul 2 Oct, 2019 @ 4:44pm 
What is ITMA?
inteur  [author] 28 Sep, 2019 @ 4:18am 
@Bluu_N7 Thanks a lot for all the feedbackn, you make my day. Actually i thing about rework all the animations for a better in game render, actually i made it, for a training me on modding on RoA, what about now improve this chara, whit more special move and not just a rework of Sandert?

Like in my game univers, Brosko have a little pal (Mink) who give him some kind of special move and element, like ice, fire, thunder and rock

It's a good idea to improve the character to make at least the DSpecial wheel like you said to change element on the blade.

a friend tell me for the USpecial a canon-man idea. Like you know pirate and stuff.

Anyway thank you very much for all that good idea and feedback
Cheer !
Bluu_N7 27 Sep, 2019 @ 2:46pm 
I do want to add that I really like this character. He truly an S-tier in a fair sense. Not like some other broken character. To make him more "legal" in a sense, add some end lag to some move or a little bit more knock-back so the other players can react. I have some crazy ideas for a tech, but those can wait.
Bluu_N7 27 Sep, 2019 @ 2:41pm 
1st idea Nspec- Maybe his spell wheel from his game for a "finishers." This could be in a order or maybe changed by his taunt.
2nd idea Nspec- Maybe use his harpoon as a "get over here" to extend his combo.

DStrong- If you keep the gun maybe use that as your DStrong or a blunderbuss

Lastly the Uspec- (truly I am stumped) this is were the idea of if he is a sailor or not come s into play. Before I saw your post of your game; I thought it must be something that keeps his mobility. So I was thinking he could throw a life preserver. He could just click it once and it rapidly pull himself up. Or he could hold it to swing on it. He should have two so he can have a bit of a mix up. Yet now that I have seen your game; I don't know anymore.
inteur  [author] 27 Sep, 2019 @ 5:51am 
@MudkipMonkey I'll understand it ;) like i said earlyer i have just make new animations special for the game but i take my sprits from another game ^^
an exemple right here: https://twitter.com/inteur/status/1146475456000135168

For a next character i will create sprits and animation with a more conventional size.