Pavlov VR

Pavlov VR

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Zombie Testmap
   
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File Size
Posted
Updated
76.288 MB
3 Oct, 2019 @ 4:02pm
5 Nov, 2019 @ 10:46am
4 Change Notes ( view )

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Zombie Testmap

Description
This is really nothing to download.
The least playable. You've been warned.

ATM it's just a structure - used to test if it works out at all.

Next steps are:
-complete structure
-edit gamemode files
-rework structure based on testing
-redo structure with meshes
-implement textures + assets
-implement lighting

Update 05.11.2019:
ATTENTION: Because of the new Update I can only test by uploading it. No offline option for testing available anymore, so everyone who subbed will be f*cked :)

-added slow zombies
-added wavebreak timer
-added legshots doing half the damage
-when shooting the zombie's legs there's a chance he'll become a crawler
-added crawler
-releases the next wave when the last zombie is SPAWNED instead of killed: the green timer indicates when the next wave is being spawned
-capped max_health of zombies
-resets the barriers every 3rd round automatically
-added 'tagging', slowing down zombies when shot into legs
-zombies may turn into crawler when shot down
-reduces legshot damage even further for crawler
-added a ragdoll-knockback-effect to grenades and drastically increased the damage
-made zombies jump over barricades
-added attack animations
4 Comments
MrSquidness 22 Oct, 2019 @ 9:59am 
I dont know if your still developing this (i really hope you are) but i have been playing this a bit and if it helps i found two bugs. The first is that the ppbizon buy thingy doesnt work, and second when you buy the door next to the stairs, the one with the p90, then the zombies can spawn outside by the entrance where they can find their way to the player.
rAECHER  [author] 9 Oct, 2019 @ 4:37pm 
Thank you very much! I like the idea of having to use all 3 to make them respawn. I guess I'm using something like that :)
MrSquidness 8 Oct, 2019 @ 9:19am 
Heres a idea: what if you made a mystery box but for attachments. Maybe you could put in your gun and it would get random attachments. Or just have 3 attachments (one of each type) spawn which you would be forced to use before spawning new ones.
MrSquidness 6 Oct, 2019 @ 3:07am 
Keep up the great work man! cant wait for it to be finished