Arma 3
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Hitman: Retribution WEEK 1
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Meta: Dependency
File Size
Posted
Updated
12.042 MB
19 Oct, 2013 @ 9:47pm
1 Nov, 2013 @ 3:52am
3 Change Notes ( view )

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Hitman: Retribution WEEK 1

In 1 collection by ValkenRebel
Hitman: Retribution Series by ValkenRebel
4 items
Description
Loosely based on the Hitman series, with influences from The Godfather, GTA, Assassin's Creed, Day-Z, etc. Features:
* SILENT KILL (melee) option to take down targets silently.
* HIDE BODIES to remain undetected.
* WEAR DISGUISES that conceal your identity.
* INTERACTIVE CONVERSATIONS - gather intel.
* Evolving storyline - changes depending upon your actions.
* Unique AI paths - painstakingly plotted for each AI character.
* Stalk your prey. Find their weakness, then strike.
* Make stealth kills - get away undetected and achieve the 'Silent Assassin' bonus.
* Salvage weapons and vehicles as you progress, then store them at your safehouse.
* Custom sounds and lighting.

SITUATION:
You are Mark Hitman, returning veteran. Your tour may have ended, but your battle's just begun.

You return home to find it in ruins and over-run by gangsters. Things are bound to get messy as you clean up the streets, one hit at a time.

Your first hit awaits and this time it's personal - It's time for retribution!

THE NEXT CONTRACT, "DAY8 - The Cryptic Contract" is now available here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=189143743

More contracts will be added in the future, expanding on the story, with each one getting harder and more complex.

Be sure to comment, suggest, etc. and enjoy.

***UPDATED TO: WEEK 1***

NEW Contracts: Entire "WEEK 1" added to scenario
NEW Feature: "Silent Kill" (melee) option added to scenario
NEW Feature: "Wear Disguises" added to scenario
NEW Feature: "Hide Bodies" added to scenario

DOORS OPEN VERSION
For those having door issues, here is the link to the modified version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=185370181
32 Comments
lyulftuffs 17 Jan @ 7:32pm 
where the hell is nathan?
Stich 22 Sep, 2022 @ 8:33pm 
░░░░░▐▀█▀▌░░░░▀█▄░░░
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░░░░▄▄▄██▀▀▀▀░░░░░░░
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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AntiViruz 17 Jun, 2019 @ 12:49pm 
Can you help me with a script? I want to make the AI only fire when the player has his weapon out. And when he put his weapon back in his backpack the AI should behave like before. Any ideas ?
Jakerussel1276 2 Aug, 2018 @ 2:30am 
how do i kill the dude in day 3 "Accidentally"?
Buzz 4 Nov, 2017 @ 7:55am 
is this still working?
Eldritch 6 Jun, 2017 @ 1:20pm 
For some reason all the uniforms are wrong across the board. The player starts with no uniform, and all the gangs have military uniforms.
SiuLongBao 29 Apr, 2017 @ 12:54am 
there is literally a party going on next door, nathan is bugged he's the guy in the soldier outfit in the middlle
OGREFail 28 Jul, 2016 @ 3:16am 
of jack tavern
OGREFail 28 Jul, 2016 @ 3:16am 
well I did it so forget what I said and sunkist he should be on the other side of the road somewhere
OGREFail 28 Jul, 2016 @ 1:51am 
garden inn well thanks its not even marked on the map its like HES AT BEER GARDEN GARDEN INN ok can I get a hint now where the fuck that garden is!?!