Space Engineers

Space Engineers

Not enough ratings
EscapeFromMars Friends Test
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Script, NPC, Other
File Size
Posted
Updated
66.503 MB
27 Sep, 2019 @ 10:01pm
23 Jun, 2024 @ 10:26am
19 Change Notes ( view )

Subscribe to download
EscapeFromMars Friends Test

Description
WIP version for MP testing

WIP V47 of EFM mod for 2024

45 changelog

Add assembler unlock at 4 minutes

GPS:MRE medbay 1:1857942.38:-2006158.62:1324054:#FF75C9F1:
Drain tank at medbay 1 from 50% to 10%ish
Added elite grinder and welder to medbay 1
2x enhanced grinder and welder to medbay 1

Reduce ice in lower air base to about 10k
Made sure everything in lower air base is GCorp

Same for upper
Close hangar doors in research facility

Replaced perimeter defense around immigration tower

New Mabel audio files

Fixed SmallBlockSmallThrustSciFi DefinitionID

Moved air base beta to be >2000km from air research
Updated airBaseBeta gps point in mod

V45 committed 05/03/2024

V46 changelog

TODO:
finish prefab grids update
[DONE] Check new 204 world settings
Add ‘welcome back’ message
Extended designator not planets; use custominfo or block name
?Use Broadcast block with each control in a message field.
[DONE] force non-extended
Change LG antennas to smaller 204 antenna
Ground Bases
[DONE]Alpha
[DONE] Beta
[DONE] Gamma
Airbase
[DONE] Alpha
[DONE] Beta
[DONE] Immigration shuttle

V47

[DONE?] finish prefab grids update
[DONE] list optimization on duck utils
[DONE] Final “Gas tech unlock” voice in old Mabel voice
[DONE] Add ‘welcome back’ message
[DONE] add mabel suggesting hydrogen engines for power after mine (Proximity)
[DONE] Move drill unlock to gas storage instead of Ore Processing
[DONE] Change ConvoyUpdateDebug to false in convoy.cs

Testing:
Check all prefab grids
Test UPS and memory usage
Test ups with fewer planets
Test defense drones despawning over base when player is in base.
Multiplayer.
Research
Player joined

19 Comments
Wicorel  [author] 24 Mar @ 8:05pm 
This is the mod. you don't need to subscribe to it. You need the world. The 2024 version
dansondelta47 22 Mar @ 10:15am 
which of these versions is the most fleshed out @Wicorel ? I want to host a server with this scenario.
Wicorel  [author] 18 Jan @ 8:02pm 
@Endo Escape from Mars mod. It handles all of that stuff.

Now there are more support mods for that kind of stuff.
Endo 16 Jan @ 5:47pm 
@Wicorel, what mod did you use for the planetary convoys?
Wicorel  [author] 15 Nov, 2024 @ 1:55pm 
I did make a mod and it's in my workshop. But I haven't done a tone of testing.

You have to spawn special mikki salvage blueprints to have it detect them.

If you use it and find any problems, please let me know on that MOD community
Dominatus 13 Nov, 2024 @ 4:10pm 
Is there a mod for Mickey's Salvage? I would like to add that to a custom salvage game play scenario if possible. Or is it just as easy as copying the blueprint for that station and putting it in random spots on a planet?
Wicorel  [author] 10 Nov, 2024 @ 9:18pm 
that's probably a world problem. I probably didn't assign ownership of something when I was editing. I'll take a look.

Thanks for the report.
Senri 10 Nov, 2024 @ 7:46pm 
Just looked the Thruster Research facility still being attacked by its own defences

here a screen shot the turrets compleatly ignore me and shooting up the base

https://steamuserimages-a.akamaihd.net/ugc/53573999089440622/9A7929D5CE8B918F812D1245B2CA1FFF1DFF1D79/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Wicorel  [author] 25 Jun, 2024 @ 4:57pm 
oh, a mod.

I don't have time to integrate a mod which would be optional.
Syphond 23 Jun, 2024 @ 11:40am 
Using the AI enabled mod and crew enabled you can put bots and engineers (npcs) in seats on grids that can attack palyers. Im not a 100% sure but i dont think it needs MES to work either.