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Suggestions:
1. It would be better if the circles between chambers were in use, for ex. do it 3/3 so items can be delivered.
2. in late game support air units bags on mining, they just stop mining and thats it, game over.
3. Map is not symmetrical, would be much easier to plan factories if the chambers were even numbers, in tunnels its not even, therefore the small def block always destroyed due to lower hp.
4. Would be nicer to have bigger version, because I'm sure people replayed many times this map, due to its simplicity and at the same time hardness. After 50 wave, no gameplay... just wait for v5 to build and thats it.
Overall this map is by far my favourite one. Thank to developer and I would like to play more maps like that>
Though if you make significant changes you could just make it Chambers v2.0