Stellaris

Stellaris

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RIG Fallen Empire Diversity 2.3+
   
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14.750 KB
28 Sep, 2019 @ 2:29pm
7 Oct, 2019 @ 9:52am
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RIG Fallen Empire Diversity 2.3+

Description
This mod is an add-on for RIG Species Diversity and RIG Weapon Diversity.
Currently in Beta test.

Mod bulletin
Next scheduled update: Will not be updated, development moved to new version for RIG 2.7+
Current mod version: 1.2 Technologies
Latest patch changelist:
- Technologies implemented, I hope they work as intended
- Component set for FE weapons added, so you can install them
- Some icon changes
- Cleaned up code

WARNING! This mod makes Fallen Empires exceptionally hard for inexperienced players.

Content
- Buffs Fallen Empires by giving their ships more weaponry
- Increases initial fleets given to Fallen Empires (Thanks to Chirumiru for the code from ACOT)
- Upgrades Fallen Empire outposts to Starholds

With this mod each Fallen Empire uses weapons from RIG Weapon Diversity.
Each FE has unique ships with their own assortment of weapons, Xenophobic Fallen empire will have different size guns and different amount of guns when compared to Xenophilic Fallen empire.
I attempted to follow their vanilla style, but due to changes to weapons I had to take certain liberties.

Currently finished content:
- FE Ship overhaul
- FE Spawning overhaul
- Machine and Materialist FE weapons
- Global FE Balancing Aux
- FE Weapons techs researchable by players

Content being worked on:
- Unique weapons for Xenophiles, Xenophobes and Spiritualists

Planned content:
- Unique art for FE weapons
- Unique weapons and modules for Awakened FEs
3 Comments
Journeyman Prime 30 Sep, 2019 @ 7:25am 
rats, thanks anyway
Garyx Starlight  [author] 30 Sep, 2019 @ 4:22am 
No, it only changes their initial fleets and the ship template for them
Journeyman Prime 29 Sep, 2019 @ 10:17pm 
Will this mod allow FE's to build new ships/fleets? Lately all FE's have just stopped building Titans or Colossi. They just re-inforce their current fleets.