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_____________________________________
on_game_start = {
events = {
alternatetraits_bioengineers_event.1
alternatetraits_clean_energy_advocates_event.1
alternatetraits_cyber_exoskeletons_event.1
}
}
______________________________________
I want to note, this all came from PJs :: Traits and VitesseDL's Expanded Traits, I just adapted it to my needs.
I see no reason you can't swap civic for trait. To check civics you'll need something like:
is_technocracy_civic = {
limit = {
owner = {
has_civic = civic_technocracy
}
}
}
I haven't tested this, but this would be my first guess.
Make a text file in the Scripted Triggers folder. Text should look like this:
_____________________________
is_brilliant_trait = {
owner_species = {
has_trait = trait_brilliant
}
}
is_bioengineers_trait = {
owner_species = {
has_trait = trait_bioengineers
}
}
is_clean_energy_advocates_trait = {
owner_species = {
has_trait = trait_clean_energy_advocates
}
}
is_cyber_exoskeletons_trait = {
owner_species = {
has_trait = trait_cyber_exoskeletons
}
}
______________________________________
First make a text file in the events folder that corresponds to the mod and trait you have in mind. The text looks like this:
------------------------------------------------------------
namespace = modname_traitname_event
event = {
id = modname_traitname_event.1
hide_window = yes
is_triggered_only = yes
immediate = {
every_country = {
limit = { is_traitname_trait = yes }
country_event = { id = modname_traitname_event.2 }
}
}
}
country_event = {
id = modname_traitname_event.2
hide_window = yes
is_triggered_only = yes
immediate = {
give_technology = { tech = "tech_genome_mapping" message = no }
give_technology = { tech = "tech_gene_tailoring" message = no }
}
}
-----------------------------------------------
Start with 5 trait points
Start with 4 civic picks
Take from 3 to 5 Ethics points