Hearts of Iron IV

Hearts of Iron IV

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Lollo's Naval Edits
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21.773 MB
1 Oct, 2019 @ 12:04pm
13 Oct, 2023 @ 4:00am
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Lollo's Naval Edits

Description
Hello everyone! This is Lollo again!

Today I bring you a mod that edits the modules of ships! No particular reason for these edits, no excuses of historical accuracy or anything, just something neat that I think lets you experiment more with your naval templates. (And make ships a little cheaper to produce)
Among the changes you can find:
-Heavy Cruiser Batteries now have light attack and piercing, making them capable of attacking screens. (They were anti-screen ships)
-Sonars now have a bit of surface detection and can be equipped to submarines.
-The speed reduction for almost all modules has been decreased, and most tier 1 modules do not reduce your ship's speed.
-Carriers have a separate slot for armour.
-Submarines have separate slots for radar and sonar. (Tier 1 subs don't though)
-Almost all Heavy Ship designs have one more custom slot.
-Reduced the reliability hit from equipping improved engines or fire control systems.
-Almost all ships and modules have a reduced manpower, resource, and build cost.
-All of the hidden ship techs are available for research as subtechs!
-More conversion possibilities! For example, Pre-Dreadnoughts into converted BB carriers!
-1944 Super Heavy Battleships!

I probably forgot something, so if you find out stuff I did forget, make sure to tell me!
Thanks for your attention! Enjoy!

Check out Dankuser's work: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2870612700
He's expanded a LOT more stuff than me.

I've made a version compatible with Road to 56, here you go:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3042667365
67 Comments
LolloBlue96  [author] 13 Jul, 2023 @ 3:38am 
The only stat I've found that is lower in the later SHBB is range, which I forgot to improve.
As for submarines, I did it because I could.
In the mod description I say: "No particular reason for these edits, no excuses of historical accuracy or anything, just something neat that I think lets you experiment more with your naval templates"
Riekopo 12 Jul, 2023 @ 9:18pm 
Why does the 2nd level of Super Heavy Battleship have worse stats than the first?
Riekopo 12 Jul, 2023 @ 9:03pm 
Did you add AA to Subs in this mod? Because mine have access to AA and I don't know why. Don't think that's a good idea considering how unbalanced it would be. Submarines had very little AA defense in real life. Almost none compared to a normal surface ship.
LolloBlue96  [author] 9 Jul, 2023 @ 2:26am 
Only for Japan, the infamous beehive Type 3 Shell
Riekopo 8 Jul, 2023 @ 6:02pm 
Hidden ship techs?
JBird9003 29 Apr, 2023 @ 8:25am 
I probably was. I took every other mod out and it worked. Ill just test every mod individually to make sure it runs properly. Sorry for the inconvenience and thanks for the mod!
LolloBlue96  [author] 28 Apr, 2023 @ 4:19am 
I didn't change that, you should be able to do it. I'll check the files.
Are you sure you aren't running other mods that alter the common/units/equipment/ship_hull_ files?
JBird9003 27 Apr, 2023 @ 4:00pm 
Is the upgrading mechanic been taken out? I can't seem to upgrade my hulls (from 36 to 40 etc.)
LolloBlue96  [author] 24 Apr, 2023 @ 6:06am 
Should only cause some visual issues in the designer, but don't quote me on that
ceo 24 Apr, 2023 @ 5:40am 
Can you use universal designer mod with this mod at the same time?