Hearts of Iron IV

Hearts of Iron IV

Lollo's Naval Edits
67 Comments
LolloBlue96  [author] 13 Jul, 2023 @ 3:38am 
The only stat I've found that is lower in the later SHBB is range, which I forgot to improve.
As for submarines, I did it because I could.
In the mod description I say: "No particular reason for these edits, no excuses of historical accuracy or anything, just something neat that I think lets you experiment more with your naval templates"
Riekopo 12 Jul, 2023 @ 9:18pm 
Why does the 2nd level of Super Heavy Battleship have worse stats than the first?
Riekopo 12 Jul, 2023 @ 9:03pm 
Did you add AA to Subs in this mod? Because mine have access to AA and I don't know why. Don't think that's a good idea considering how unbalanced it would be. Submarines had very little AA defense in real life. Almost none compared to a normal surface ship.
LolloBlue96  [author] 9 Jul, 2023 @ 2:26am 
Only for Japan, the infamous beehive Type 3 Shell
Riekopo 8 Jul, 2023 @ 6:02pm 
Hidden ship techs?
JBird9003 29 Apr, 2023 @ 8:25am 
I probably was. I took every other mod out and it worked. Ill just test every mod individually to make sure it runs properly. Sorry for the inconvenience and thanks for the mod!
LolloBlue96  [author] 28 Apr, 2023 @ 4:19am 
I didn't change that, you should be able to do it. I'll check the files.
Are you sure you aren't running other mods that alter the common/units/equipment/ship_hull_ files?
JBird9003 27 Apr, 2023 @ 4:00pm 
Is the upgrading mechanic been taken out? I can't seem to upgrade my hulls (from 36 to 40 etc.)
LolloBlue96  [author] 24 Apr, 2023 @ 6:06am 
Should only cause some visual issues in the designer, but don't quote me on that
ceo 24 Apr, 2023 @ 5:40am 
Can you use universal designer mod with this mod at the same time?
fisto the robo 20 Jan, 2023 @ 10:33am 
he forgor :SkullofDoom:
brandon.kulas 16 Jan, 2023 @ 11:27pm 
One thing that would be cool to add if you would like is to add the Bismarck, Tripoli, and the Tirpitz to the list of research/commission of ships. Would be cool to play a foreign nation and get to build other nations' super ships. Lol, imagine Germany building every WW2 battleship and unleashing them. Just wanted to throw these ideas your way, and thanks for making an awesome mod!!!
JBird9003 9 Nov, 2022 @ 3:35pm 
There seems to be an issue with the cruisers as well. The light cruisers are considered heavy cruisers with the heavy cruiser icon, and the heavy cruisers are considered "s" and have the question mark icon. I don't know if this is just a visual thing or not.
LolloBlue96  [author] 28 Sep, 2022 @ 2:28pm 
Thanks for the info, I'll do a quick edit
Kroman 28 Sep, 2022 @ 1:34pm 
Hey there lollo! I just checked your update, and carriers deck sizes seems to be wrong. It looks like new dlc changed the carriers deck sizes. If the deck size is 60, you have to fill the carrier with 600 planes now. So, you might want to check it mate, cheers!
LolloBlue96  [author] 28 Sep, 2022 @ 2:51am 
Currently checking what's been added to the techs I've edited. I think I should be able to update relatively quickly if I don't have to change too much
Riekopo 27 Sep, 2022 @ 3:39pm 
New DLC released today. Any update plans?
LolloBlue96  [author] 15 Sep, 2022 @ 6:08am 
I've been having trouble balancing out super heavies for so long it's incredible honestly.
I'll need to take a look at the heavy armour 4, that sounds like a bad bug. Thank you for your feedback.
reve70 14 Sep, 2022 @ 4:27am 
I cannot deploy ships with armor battlecruiser IV and battleship IV,super hevy with engine IV compared to battleship are faster (but I like that).great mod, never understood the sense of limiting the nodules slot respect to the age or type of the vessels .
Harczuk 3 Jul, 2022 @ 6:48am 
i'm terribly sorry, everything works fine!:steamthumbsup:
Harczuk 3 Jul, 2022 @ 6:22am 
Hello LolloBlue, did you make some changes with mod? i can't research subtechs!
Harczuk 20 Jun, 2022 @ 5:50am 
no i think it's great! good job with mod!
LolloBlue96  [author] 19 Jun, 2022 @ 6:26am 
The San-Shiki dual-purpose shell for heavy batteries. It was meant to be an AA-compatible shell but honestly it couldn't hit a plane even if the target wanted to get hit. So instead I gave it a massive buff to battleship and battlecruiser light attack, but it's still very much a beta and in need of rebalancing.
Harczuk 19 Jun, 2022 @ 6:03am 
does this mod give "special shell" or something to Japan? it's terryfyingly strong XD
Riekopo 11 Jan, 2022 @ 5:11am 
Does this add surface detection to Snorkels?
Riekopo 11 Jan, 2022 @ 3:47am 
-All of the hidden ship techs are available for research as subtechs!

What does that mean?
MR2 4 Dec, 2021 @ 11:57am 
Floating Harbor Research icon - nobody's going to miss that! LOL :steamthumbsup:
LolloBlue96  [author] 2 Dec, 2021 @ 12:48pm 
I'll work on it, thanks
lowkeyjustme 30 Nov, 2021 @ 5:21pm 
I don't know if the issue has been fixed yet, since I haven't used the mod since I found this, but the mod makes it impossible to get floating harbors since the tech tree item they were added to do not have them with this mod. Landing craft 1940 I think is the one that should unlock floating harbor.
LolloBlue96  [author] 24 Nov, 2021 @ 11:07am 
Gonna fix that ASAP
MR2 24 Nov, 2021 @ 9:54am 
FYI, just did a compatibility check w the new NSB DLC 1.11.1. It works fine, except for the icons in the new Armor Research tree.
LolloBlue96  [author] 17 Nov, 2021 @ 5:17am 
It was never meant to be compatible with anything that changes the naval tech tree. In essence, it shouldn't be used with RT56
Anon Chihaya 16 Nov, 2021 @ 10:27pm 
Hi,I think it is compatible with RT56, but it will cause the 1948 Navy icon in RT56 to be missing,can you fix it ? thank
DeValiere 12 Nov, 2021 @ 9:28pm 
For what it's worth, one thing I noticed when trying to figure things out is that if you use the research all console command, it unlocks a level II SHBB design, which you can't do if you use the regular research tree in the game. This is a base game thing I guess as it happened when I used it in both clean vanilla and modded versions (I needed to do that to see if my on-the-fly fix to the engine problem worked or not).
LolloBlue96  [author] 12 Nov, 2021 @ 10:00am 
Huh, that's weird. It's almost like the game doesn't register my mod as enabled. Gonna need to find out why.
LolloBlue96  [author] 12 Nov, 2021 @ 8:59am 
Hello there @DeValiere, thanks for your feedback. So far I haven't found any issues in the coding of the SHBB or modules. I'll try run my local version and see if I encounter the same problems.
DeValiere 9 Nov, 2021 @ 12:25am 
Hi there. So... just an FYI regarding Super Heavies. From what I can tell, there seems to be a bug with the engines. I can only achieve Level 2 engines on the SHBBs once all naval research is done. I pretty much gave up trying to figure out how the Suiper Heavy engines linked to the SHBBs in the mod files so just changed the engine definition in the hull file back to BB engines as in vanilla. This worked as a quick fix.

Note that with only this mod loaded I could see no sign of 1944 SHBBs playing as France. I trouble shot this with only this mod loaded to ensure no conflicts. Otherwise, I LOVE the mod! Just not a fan of 25knt SHBBs... that was about where it ended up with just the level II SHBB engines available.
LolloBlue96  [author] 9 Oct, 2021 @ 9:12am 
That would be double, yes
MR2 9 Oct, 2021 @ 7:32am 
"from 2.5 to 5" per chance?
Gerald_Apollyon 3 Sep, 2021 @ 7:04pm 
This does work with MTG Expanded, I've checked and they merge together.
de Kimerült Magyar 25 Jun, 2021 @ 12:47am 
Does this work alongside MTG Expanded? I cannot check at the moment.
MR2 21 Jun, 2021 @ 8:30am 
Nice!
LolloBlue96  [author] 28 Mar, 2021 @ 6:26am 
I could probably improve the AA power of dual purpose guns, yeah. If you want you can join the Pre-UMC Discord server https://discord.gg/r2mfDYAM5S to give a list of suggestions there
tallison1 28 Mar, 2021 @ 6:19am 
Yeah its quite a ask i admit- perhaps slightly buffing the multi purpose guns aa is most important as they just seem massively underpowered. The planes and companies is definitely a bit too much but having small guns on the subs just seems a matter of historical accuracy- most had some type of (weak deck gun). Also the option of depth charges on coastal defence ships might make sense
patrick.mcdowell 24 Mar, 2021 @ 1:28pm 
Thank You, You are a saint
LolloBlue96  [author] 21 Mar, 2021 @ 7:33am 
Some of that I can't do, some I can. Adding the designer companies would require a lot of work and editing already existing designers would have me editing even more files making this incompatible with even more mods.
I'm kind of nervous about adding the possibility for subs to equip secondaries and small wings on cruisers didn't seem to work last time I tried. Unfortunately only carriers can launch planes in HoI4 and editing other units so that they can do it tampers with their combat roles.
I could try add some anti-sub power to sub torpedoes though, that sounds interesting.
tallison1 21 Mar, 2021 @ 6:31am 
Could you possibly look at adding deck guns to submarines- destroyer light guns and multi- purpose guns as well as slightly buffing aa on multi-purpose guns, maybe small air wings of 4 to 6 on light cruisers and very partial ability for subs to kill each other. If you have the time, could you also look at adding capital ship, escort and raiding companies to all the countries with focus trees/ big navies as well as switching the heavy attack penalty on the raiding fleet designer to -10% armour instead
patrick.mcdowell 27 Oct, 2020 @ 8:21am 
update this much beloved mod, Please.
Kevin Rudd 7 Jun, 2020 @ 11:30pm 
Could you make it possible to equip Super Heavy Guns on regular battleships like Kaiserreich allows?
ToeKnee 7 Jun, 2020 @ 12:51pm 
Well then lmao, thanks! Really enjoy your mod, makes building a Navy and it's ships a little more fulfilling in my opinion.