Kenshi
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Security Plus - Guards & Patrols
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110.424 KB
2 Oct, 2019 @ 10:30am
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Security Plus - Guards & Patrols

In 2 collections by Crovvv
Crovvv's Mods
15 items
Kenshi : Age of Blood & Sand
299 items
Description
Credit
This is simply a compiled version with minor tweaks of Lord Lurk's Patrol Waypoints Plus and Winsenkiller's Guardpost. All I did was compile them together neatly and added a dedicated category with proper research so they work well together. This wouldn't be possible without their work. Thank them on their respective mod pages if you have the chance!

Summary
This will add Patrols and Guards for your base. After researching them, look for the Security Tab in your build menu.
Mod Includes:
- Guardposts (torch or mat) which you can use for guarding. They will stand and protect.
- Patrol Waypoints (torch or mat) which you can use for Patrols and or Training.
- Security Category in your build menu with everything this adds (after researching).
- New research: Guards Tech Level 3, In Defence Category
- New research: Patrols (Requires Guards research) Tech Level 3, In Defence Category

How to use
Guardposts
1) Shift+Right-Click Use on Guardpost (mat or torch)
2) Your Guard will stay there and attack enemies on sight. (Unless higher priority job)

Patrols
The Points are labled in a specific way, A>B for example, and this denotes what item the post needs and then produces.
1) - Build 2WAY-A TICKET from Patrol Ticket Crafting station
2) - Shift+Right-Click Use on Patrol (mat or torch) 2WAY A>B
3) - Shift+Right-Click Use on Patrol (mat or torch) 2WAY B>A
4) - Your Guard will Patrol (or train) around forever until told otherwise

NOTE: They will stop and go eat when they need to so no worries!

Compatibility
Mostly Compatible with everything except Patrol Waypoints Plus and Guardpost, kinda obvious why.

No import needed
59 Comments
colbub 10 Jul @ 6:55pm 
I don't think there's a way to make them stop at certain patrol points for longer periods, other than maybe turning down the efficiency of the patrol points (it's at 800% in the default mod). If I can figure it out in the modding tool or someone else can, we'll see!
Mr. Biscuits 27 Apr @ 4:19pm 
Too sweet
Mandalf 23 Mar @ 8:10am 
This mod is an amazingly useful mod that adds immersion and gameplay options.

But I have always looked at it as more of a workaround to add needed functionality rather than an advancement to make in game. The required tech level three research is pretty far up there for my knuckle dragging survivalists. So I made the research and build costs lower.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3450518270
iriemk 27 Nov, 2024 @ 4:08pm 
This mod's been working without fail for me for just about every kenshi setup over the past 5 years. Dunno what everyone's issue with the guardposts is, my guys fight all that go near, then return to post. As they should. And well, I don't use mats/torches to set patrols. But as training tools, namely for STR, Stealth & Athletics, they do a damn fine job:

Grab a corpse, load up with 2000kg, setup a 2way patrol & GO. Set one guy to patrol task, the others to follow - instant marathon! Put a live enemy in a cage anywhere in sight of your training run, it'll raise stealth as if you were running past him in the wild. And 2000kg + corpse is just about enough to never have encumbrance drop below 100% until you reach high 90s in STR.

In short: This mod is a godsend with regards to training, and while it may not be working perfectly for everyone, it works well enough for me to absolutely love it.
So thanks to LordLurk, Crovvv & Winsenkiller for making and sharing!
Zack77 19 Apr, 2024 @ 3:14am 
Don't use buggy mod messes with navmesh and very buggy guard behaviour
sunny 5 Apr, 2024 @ 2:17am 
@snuggl tech level 3 was for waypoints as well? waypoints is tech 2 even on its latest own seperate mod.
sunny 5 Apr, 2024 @ 2:16am 
It isn't working for me, tried setting up on it's own without any other mods and importing.
Ailosacath 4 Apr, 2024 @ 3:30am 
@Cat Daddy: just put them on follow on another character that is using the torchposts
Yakachu 3 Mar, 2024 @ 1:15pm 
I use this to train athletics. If only it worked with my animals.
Snuggl 27 Feb, 2024 @ 4:21pm 
@Couch: Works fine for me. You need Tech level 3 for it to show up.