Europa Universalis IV

Europa Universalis IV

1,100 ratings
Development Expanded
2
11
4
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
600.120 KB
4 Oct, 2019 @ 4:29am
6 May, 2023 @ 1:18pm
33 Change Notes ( view )

Subscribe to download
Development Expanded

Description
Welcome to the Development Expanded Public Release

Development Expanded is a mod that aims to dynamically simulate the development of provinces.
As people will abandon war torn lands for more fertile and secure areas.
Prosperity and a lot of development on the other side is a great way of increasing the amount of people in your domains.

Three core rules
A, provinces grow quickly up to local development cost 55.
B, provinces grow slowly through global development cost and prosperity.
C, provinces decline through devastation and warfare.

In Development Expanded 2.0 you get to pick amongst 11 options to pick the way you want to play;
How fast you want your development to grow. (3 subcategories)
How fast you want your development to decay. (2 subcategories)
How fast you want cultures to change. (2 subcategories)
If you want protection against raids.
If you want to be able to develop infrastructure.
+
If you want the effects to happen yearly or monthly (this will completely unbalance the mod but is also hilarious)

With the 2.0 update i hope to bring everyone the choices and variety they want!


Part of The Expanded Family and produced by the creator of Governments Expanded

Please join us at our Discord [discord.gg]

Thanks to Projekt Neptunia
for the german translation!

Thanks to Kaiser_Wynn_3
for the spanish translation!

Thanks to Chu Ko Noob
for the additional spanish translation!

Thanks to itsbenter
for the province targeting code!
Popular Discussions View All (3)
1
3 Jun @ 12:01pm
Question about mechanics of Mod.
Hood
1
3 Jun @ 12:00pm
Savegame compatible
Sick.Manzo
0
8 Dec, 2024 @ 11:26am
Can't update mod
Jörmunganrd
836 Comments
Jay DoubleU  [author] 2 Jul @ 12:23pm 
It will grow at a ever slowing static ratio.

So not to infinity by 1821.
But if you keep playing until the heat death of the universe, then it does grow infinitely.
snek 2 Jul @ 11:43am 
Will dev grow to infinity through prosperity and global modifiers, or is that also capped?
(epic mod btw)
atleastonemoremod 3 Jun @ 11:15pm 
Has anyone tried this mod with Anbennar?
Nico-Sempai 15 May @ 7:03am 
Update, pls !
POP 9 May @ 5:29am 
does the estate crown land share decrease with automatic development growth
Jay DoubleU  [author] 23 Mar @ 12:54pm 
@kebabblaster9000
still fuly functional, false error
kebabblaster9000 22 Mar @ 3:00am 
update?
Hitchclif 17 Mar @ 4:40pm 
@Bob Page, almost all mods that aren't graphical improvements break Ironman mode, as a rule of thumb. If it changes gameplay, it's not Ironman compatible
MeteorJunk 11 Mar @ 5:56pm 
Highly unbalanced for HRE nations as most of the time they don't see much destruction, even during the reformation. Every single game I played with this mod, every HRE nation had at least 25 development per province, and an average of about 35-40 development per province. This was by 1700, so not even very close to game end either.
Herr Bellius Von Bunnybutt 10 Mar @ 8:28pm 
does itonly effect ai?