Divinity: Original Sin 2

Divinity: Original Sin 2

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Buffed Poly
   
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
7.968 KB
4 Oct, 2019 @ 12:24pm
9 Oct, 2019 @ 1:34pm
7 Change Notes ( view )

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Buffed Poly

Description
Updated Polymorph to be more usable by non-Strength based characters and tweaked here and there.

V1.1
Changed Chameleon Cloak back to CD 6 as it became too OP when used with Scoundrel Walk in the Shadows skill (see https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1880525171).

V1.0
- Tentacle Lash changed damage to be based on character stats and weapon damage, yet remains physical damage, so more usable by Non-STR characters and mages needing to add some Phys to their lineup.
- Chicken Claw changed to include weapon damage as physical, increased range to 3m to show spear users some love. (What?! Spears with Polymorph...hmm...lets call it Metamorph!)
- Bullrush now includes Character Stat scaling, and changed CD from 6 to 5
- Wings AP changed to 0 Activation (flight AP unchanged), matching Spiderlegs, Bullhorns, etc., and changed CD from 6 to 5, increased uptime from 3 Turns to 4.
- Medusa Head AP changed from 2 AP to 1, increased duration to 3 turns from 2.
- Cameleon Cloak CD from 6 to 4.
- Spiderlegs duration increased to 3 turns from 2.

Comments and/or suggestions welcome. Enjoy!
2 Comments
guymcperson 29 Dec, 2019 @ 5:35pm 
I dont think the medusa ap cost was necessary but overall these seem great
Jorka  [author] 4 Oct, 2019 @ 7:54pm 
Note - As this mod changes core skills in the game, it may not be compatible with other similar mods.