Rivals of Aether

Rivals of Aether

210 ratings
Yu Narukami
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1.902 MB
4 Oct, 2019 @ 2:47pm
18 Oct, 2019 @ 5:18pm
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Yu Narukami

Description
Yu Narukami from Persona 4 with repurposed moves from Persona 4 Arena Ultimax.

I did my best to make him fit the feel of how Rivals flows but I'm sure there are some tweaks I could do to make him feel more fun

No alternate colors at the moment but I'll be working on them as soon as the Color Tool is finished for workshop characters (i want to sprite izanagi and narukami separate so going by the general color method is way too much work at that point)

In exchange for an airdodge Narukami uses an airdash. This has no iframes but is a fantastic movement option for closing distance and mixing up your opponent.

Movelist:
Jab: Basically his 5AAA from P4AU but the third hit is replaced with 5C. A simple jab combo.
Ftilt: 5B: A simple forward slash with a disjointed hitbox and decent knockback.
Dtilt: 2A+B: A quick combo starter with a solid disjoint.
Utilt: 2B: An upwards slash with great range in front of Narukami and is his best grounded combo starter. It is jump cancelable on hit.
Fstrong: D Zio, Izanagi charges up slightly and releases a burst of electricity in front of him. Low endlag but decent startup.
Dstrong: Cross Slash, A devastating move with high startup and endlag. On hit the opponent will be stunned and Izanagi will followup with a heavy slash from above. Large hitbox and potential tech chase option.
Ustrong: (No real input for this move in P4AU but its the last hit of Rajin Enbu but a bit less flashy): Izanagi winds up and attacks with a heavy upwards slash.
Dash Attack: Swift Strike (unfortunately P4AU's sprites didnt come with the full amount of effects for this move so its a bit less flashy but is more or less fine.) Narukami and Izanagi quickly slide across the ground to attack the opponent.
Nair: j.2B: Narukami's best combo aerial by far. Fairly quick and sends at a great angle for followups
Fair: j.B: A forward slash intended as an edgeguard tool, a combo finisher, or a situational combo starter.
Bair: j.C: Izanagi performs a heavy slash with high startup behind Narukami.
Upair: Third hit of Narukami's autocombo: Good hitbox and a solid juggle tool.
Dair: j.2A: A simple divekick that pops the opponent up to start combos. Is jump or airdodge cancelable after 30 frames.
Nspecial: Zio: A projectile that slightly stuns the opponents to potentially start a small combo. Has a small cooldown.
Fspecial: Raging Lion: Narukami boosts himself up slightly and charges diagonally downwards. This move is jump cancelable on hit. If shield/parry is held during startup the move will feint and not perform the full attack. After 20 frames the move is jump cancelable regardless of if it hit or not.
Dspecial: All-Out Attack: Narukami winds up a heavy slash that stuns grounded opponents for a quick followup with a jab or a tilt. This move spikes aerial opponents and has slight armor when performed on the ground.
Uspecial: Big Gamble: An upward slash that boosts Narukami upwards. Has slight iframes at the beginning of the move. Narukami's main recovery move.
23 Comments
daguyz377 13 Nov, 2024 @ 6:08am 
Yu'll never see it coming
lilahlemons 4 Jun, 2022 @ 5:04am 
probably one of the best workshop characters i've gotten in a while
Savannah Master 20 Mar, 2021 @ 6:40am 
Yk, I have discovered that if one takes advantage of Yu's airdash actually dahing instead of standing still for a sec, this character become a superpower!
Splatbob1.TTV 2 Sep, 2020 @ 9:26pm 
Love this so much! But could you make him bigger?
Ecallaf 12 Aug, 2020 @ 7:05pm 
Lol !
PorcuPrick 23 Jun, 2020 @ 11:20pm 
its fun but the compresed sprites kinda ruin it for me.
SadPartridge 22 Jun, 2020 @ 8:47pm 
ily for dis
foob 26 Oct, 2019 @ 12:16pm 
Futaba next?
AscendedViking7 13 Oct, 2019 @ 8:20pm 
I freaking love this character, man. So much fun.
6000j 11 Oct, 2019 @ 11:59pm 
while in the air he turns around way too often, making it super hard to tell if you'll get fair or bair