SpaceEngine

SpaceEngine

52 ratings
Light Fighter Cockpit
   
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File Size
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Updated
62.818 MB
5 Oct, 2019 @ 10:12am
3 Jan, 2023 @ 12:57pm
2 Change Notes ( view )

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Light Fighter Cockpit

Description
Cockpit for a sci-fi light fighter craft. This addon contains only a standalone cockpit; no ship exists around it. It includes both PBR and non-PBR versions.

Model and textures by VattalusAssets (cgtrader.com).
10 Comments
TychoDragon 23 Sep, 2024 @ 3:39am 
ridiculous the black cockpit glitch hasn't been fixed yet
dannieandezio 21 Sep, 2024 @ 1:21pm 
wan u go outside u can see in siad
HarbingerDawn  [author] 14 Apr, 2024 @ 10:55am 
At some point a bug got added to SE which breaks some transparent materials, I haven't gotten around to fixing the affected addons yet.
Aurecia 14 Apr, 2024 @ 9:07am 
Why I can't see on space thru de windows? I only see black inside
Reign 2 Jan, 2024 @ 1:57pm 
Connor.IO Add docks to both in the ship editor, dock the shuttle first; then, manipulate the dock to find a place you like it. It'll poke out, but you'll have full control from the fighter cockpit if you pilot the shuttle while docking.
Connor.IO 30 Aug, 2023 @ 6:09pm 
I'm just wondering... How do you add this to an existing ship like the stock shuttle?
HarbingerDawn  [author] 20 Jan, 2023 @ 1:10am 
Weird issue, I'll look into it
Ribleshark 18 Jan, 2023 @ 11:31am 
if people are wondering why they can't see inside the ship the outside.
You should do this manipulation

You will need 7zip to do the manipulation, nothing too complicated.

Go to Program Files (x86)\Steam\steamapps\workshop\content\314650\1881408567. Open with 7zip or an other program ,
HeavyFighterCockpit.pak in that : textures\spacecraft\HeavyCockpit.sml

delete that

Material "HvyFtrGlassSG_NonPBR"
{
DiffColorScale (1 1 1)
SpecColorScale (1 1 1)
SpecPower 0
DiffMap "transp.*"
DiffMapAlpha "Transp.*"
}

or any other thing that claims to be transparent, delete it.

then make sure it saved in the archive
matheushaidar08 10 Feb, 2021 @ 5:09pm 
can i fly it?
Theknightwhosaysni 16 Dec, 2020 @ 3:59am 
Nice work, dude.