Total War: WARHAMMER II

Total War: WARHAMMER II

56 ratings
Greenskins Da Boyz
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Units
File Size
Posted
Updated
1.276 MB
5 Oct, 2019 @ 5:11pm
17 Jun, 2020 @ 3:45pm
7 Change Notes ( view )

Subscribe to download
Greenskins Da Boyz

In 1 collection by Mr.Nsane32
Mr.Nsane32's Mods
14 items
Description
Description
Adds new orc and goblin units for the Greenskins balanced for the vanilla game.
Changes the stats of the Orc Warboss, Savage Orcs, Savage Orc Big Uns, and wolfriders


Units
Black Orcs(dual axez):
Black Orcs with less ap damage but are anti-large.


Warlords Boyz:
The personal orc mob of an orc Warboss.
late game orc big uns with heavy armour and shields.

Da Boyz:
Orc boyz that show promise are given better gear so they can live to get bigger and meaner.
mid game upgrade of the orc boyz.


Great Goblins:
Also known as hill goblin they are much larger and stronger than their more common brethren.
late game goblin infantry with heavy armour(for a goblin) and anti-large.


Hobgoblin Cutthroats:
Far more treacherous and cruel than even common goblins, hobgoblins are ruthlessly conniving and exceptional back-stabbers
mid game goblin damage dealers that lower the moral of nearby friendly units.


Da Bad Moon Loons:
Skarsnik's personal band of mushroom mad fanatics.
late game upgrade of the night goblin fanatics.
Can only be recruited by Skarsnik.


Da Bad Moon Arrerz:
Skarsnik's personal band of mushroom mad fanatics that prefer to stick foes with pointy things from afar.
late game upgrade of the night goblin archer fanatics.
Can only be recruited by Skarsnik.


Howlers
The wolf rider tribes are amongst the most feared raiders of the old world the most ruthless of which gain a gruesome reputation.
late game wolf rider archers with decent melee stats and anti-large missiles.


Unit Changes
The Orc Warboss now has 65 ma and 35 md on foot and 65 ma and 40 md on a warboar.

Savage Orc now have 10 armour and Savage Orc Big Uns now have 30 armour.

All wolf rider units have been given frenzy and a slight increase in cost.


Compatibility
Should be compatible with most mods.

30 Comments
Freankh 24 Mar, 2021 @ 12:21pm 
I have a question: My savegames from November don´t load anymore (Greenskins). Savegame tells me, a mod is missing, but it says only "mcm" is the name. I believe this is a code, the modder gave it´s file. I someh read this MCM somewhere, loke it would be a big conversion or something. Can somebody help to find that mod? Thanks
Spazards 9 Nov, 2020 @ 3:01pm 
I recently downloaded this mod but it crashes inmediately when starting up, even with this being the only mod enabled. Maybe there's an issue with the unit changes or something. Has anyone encountered this problem?
Yak 30 Jun, 2020 @ 9:01pm 
Do the night gobbos get the death juice upgrade?
Mr.Nsane32  [author] 11 Jun, 2020 @ 8:29pm 
@Alluvian Est-Endrati
Sorry about that I forgot to them remove from the description as they are redundant with the armoured squig hoppers being added by CA. I also need to rework the forest goblins so they have been removed as well.
Alluvian Est-Endrati 11 Jun, 2020 @ 7:12pm 
Great Cave Squig Hoppers do not seem to be enabled in the current version. With only this mod enabled, they do not appear either in custom battles, or in the campaign.
Mr.Nsane32  [author] 25 May, 2020 @ 6:48pm 
@Mrmarko123
Yep got this all updated to work with the rework.
Mrmarko123 25 May, 2020 @ 3:35am 
Do these have scrap upgrades added into them?
Anax 19 Apr, 2020 @ 6:48pm 
sfo please?
Suicide Charley 11 Apr, 2020 @ 8:51am 
I almost NEVER comment, but I had to for this mod.

Thank you

This little gem of a mod is EXACTLY what I've been looking for all this time. This plus the greener greenskin mod has my smiling during my ENTIRE game. Please never stop updating. So so so happy I found this
Mr.Nsane32  [author] 28 Mar, 2020 @ 9:59pm 
@della_leedsunited
I already fixed it awhile ago but it seems that I upload the wrong file. But thanks for looking into and for bringing it to my attention.