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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2235923638
I had originally made the Uspecial to be double jump-cancellable because otherwise it was a crappy vertical recovery, though it seems I overdid it.
How much slower would you suggest I make Mudoon and Hamaon?
The change to Uspecial's fate amount is something I've been considering for a while, though wasn't sure about. I think 5 -> 3 is fair.
Though, there are a few notable things that make the character feel too strong as of right now.
-Neither Up or Side Special put you in special fall, meaning you can act out of them. this means you can recover from crazy distances by combining the techniques with your regular and air jump. It also allows you do combo a lot of Fate very quickly.
-Mudoon and Hamaon both come out way too fast, and combo into each other. This allows you to have a giant free confirm into pretty much your entire moveset.
-Uspecial should probably give less to your Fate gauge, seeing as it's now a normal move instead of a special. Possibly 2-3 instead of 5. If this seems too weak, you could make Dstrong do one point of fate as well. This should be a mechanic you have to work for, and as of right now it's simply too strong.
I cannot stress enough how fun playing this character is, it's just in dire need of some balancing.
Says the girl who can't hit someone at point blank cause her sprite work is too big.