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Would you be willing to add the starting phase and reloading the visible table cards to the scripts?
I'll take this version either way for the visibility but would love the QOL stuff they have.
The collection used this priority system:
1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.
Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.
Thanks for your hard work!
I appreciate you letting me know though.
(Game doesn't function without)
* at the start those 3 camels are indeed supposed to be there - the two cards you flip are in addition to those
* When you take camels from the middle, replace them with cards from the deck
* when using the scoring button, your tokens need to be "below" the calculate score button for the score to be accurate. The chips can be stacked or not.