Stellaris

Stellaris

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Gain Resources from Diplomatic Actions [Discontinued]
   
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151.955 KB
7 Oct, 2019 @ 4:37pm
26 Mar, 2020 @ 1:16pm
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Gain Resources from Diplomatic Actions [Discontinued]

Description
Mod discontinued due to personal obligations

Have you ever thought that diplomatic actions such as NAPs and Guarantee Independence seem like negative utility when done on players? Well this mod basically attempts to fix those issues.

Features
-Gain a flat and percent unity buff from Non-Aggression Pacts.
-Gain a flat alloy buff and ship upkeep reduction from One-Way Guarantees.

I plan to add more things that make some parts of the game's diplomacy a more viable strategy (and in turn change the name) at some point. The mod itself was initially a showerthought so I'm unsure about how this will impact balance so numbers and modifiers are obviously not final and up to debate.

Compatibility
-Should be compatible with almost all mods as it changes no vanilla files.
-Load order for this mod doesn't matter. Any compatibility patches involving this mod should be below this one.

FAQ
Q: I just started my save and I don't see any modifiers/not getting anything from them. I KNOW that I have at least 1 NAP/one-way guarantee on an empire.
A: Wait two monthly ticks. The mod takes a monthly tick for the modifiers to show and the second month to gain the resources.

Other Stuff
My Stellaris Mods
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25 Comments
andreandsimba 6 Feb @ 9:35am 
It says I need version 2.8 but I don't have it
Kiyosan  [author] 13 Mar, 2020 @ 3:20pm 
Mod may or may not be discontinued. Almost all the major stuff in this mod is going to be in 2.6 (federation types) anyway and I haven't been doing much with the mod since I'm busy with other projects.

HOWEVER, if there's enough demand to simply have the small tweaks to NAPs and One-Way Guarantees, I may consider maintaining it. Regardless, federation focus policies will be removed after 2.6 due to redundancy.
R-TEAM 17 Dec, 2019 @ 9:59am 
ahh - o.k. - but it is "a little bit" confusing :)
Kiyosan  [author] 17 Dec, 2019 @ 5:29am 
If the name of the modifier is "Gain Resources from Diplomatic Relations (Enabled)", then it's not a glitch. What that modifier does is to show you that this mod is enabled and that you will gain 1 unity *per* NAP you have. It's basically a lot like the "minerals from miners" modifier in terms of wording.
R-TEAM 17 Dec, 2019 @ 4:21am 
found an "glitch" .. have none NAP and none OWG ... but get resources 1 Unity from "NAP" - the only thing i can imagine is the Trader Liga i have contact ... (but none pacts or other things with here - only default contact ...) - maybe it counts false as NAP .... ?
Kiyosan  [author] 27 Oct, 2019 @ 11:05am 
Taking the advice on diplomatic restrictions still taking up influence but giving other types of resources.

UPDATE:
-The planetary feature holding the modifiers is now removed because it's obsolete.
-Every Non-Aggression Pact now give +1 unity and +2.5% unity. Association Status is counted as a NAP.
-Every One-Way Guarantees chnged to give +2 alloys and -2.5% ship upkeep. This one may be subject to change depending on how good it is in practice.

Notes:
-Wait 2 monthly ticks for the new resource gains.
-All neighboring empires give double the value. So a NAP with a neighbor gives +2 unity and +5% unity.
-The max value you can gain from diplomatic restrictions is 10 times the value. So the max you can get from One-Way Guarantees is +30 alloys and -25% ship upkeep.
Kiyosan  [author] 25 Oct, 2019 @ 9:28pm 
UPDATE:
-Version numbering is now 2.5.*. Still compatible with 2.3.3 and later.
-Added more federation policies based on what federation focus policy you use. For example, if you pick the Unification and Stability focus, you'll get federation policies involving ideals, media, and political affairs.

Currently thinking about implement a system similar to the announced diplomacy patch where you can level up your federation. Unsure about specifics though and I'm about to sleep as well as of this post. Also, if you think certain federation policies are imbalanced, please tell me which ones you guys think are OP and which ones suck.
Kiyosan  [author] 24 Oct, 2019 @ 9:19am 
There will be delays updating this to 2.5 because I'm currently adding in more federation policies (available ones are based on your federation focus policy) for this mod.
ajacksonian 11 Oct, 2019 @ 11:46am 
@Kiyosan - The scaling problem is true in that unity needs grow over time to get the next level in a tradition. This makes NAP and Guarantees something valuable in the early part of the game but less so as the various crises start to mount, which is when influence for edicts becomes important. Influence growth is flat, unity is additive in that more buildings and occupations to get unity become available at about the same time as the crises. Perhaps instead of a flat amount going for a 0.1% and 0.15% add-on to unity might work to reflect Empire-wide unity for these decisions. Per 1,000 unity/month you get an additional 100 and 150. Just an idea on how to exchange one hard to exchange currency for another one.
Kiyosan  [author] 11 Oct, 2019 @ 11:24am 
I have removed the scary red incompatible mod symbol from the old launcher. The new launcher should not make this mod pop up as incompatible either.

@ajacksonian: I'm not sure if flat unity is worth giving up influence early on. And flat values for most things (unity included, influence excluded) generally get worse over time.