Arma 3
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Light Switch Script
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: Altis
File Size
Posted
Updated
327.971 KB
11 Oct, 2019 @ 2:51pm
12 Oct, 2019 @ 8:17am
4 Change Notes ( view )

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Light Switch Script

Description

What is this?
This is a script that allow you to turn off all lights in a area, useful for some stealth like missions.

This script make some use of the switchLight command or more exactly [this, "OFF"] remoteExec ["switchLight",0,true]; that is its Multiplayer dedicated server compatible form, you can use many combinations as you want, this is just a test mission to show what can be done.

How to use:
how to set up like this mission:
Get this code here: https://pastebin.com/5qXsajBC
Paste inside the init of the Land_TransferSwitch_01_F (Transfer Switch)
This code is ready for multiplayer and dedicated server
This is just a test mission to showcase the script, no extra download needed

Disclaimer
Everyone is allowed to reverse engineer and copy this mission scripts though I am not available to explain how it works sometimes I leave comments on the scripts to remember what I did, but if you use any content from here please give the credits, I hope your works come out great too!


Donate/Support
If you would like support my work in the steam workshop here is my Paypal:

[www.paypal.com]
37 Comments
Roque_THE_GAMER  [author] 12 May, 2022 @ 3:44pm 
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AZOV-MAN 12 May, 2022 @ 3:20pm 
@Roque_THE_GAMER
Is there some way to make a switch turned off on start of mission, for example, if your task to restore light in certain area ?
Echo Congo 10 May, 2022 @ 7:12pm 
@Roque_THE_GAMER A little late to this now, but I found out why the switch was blowing up on me. The mod known as "Exploding Objects" makes the Transfer Switch an explode-able item. I guess I can't use that mod with this script lol.
Corporal Cal 2 Jan, 2022 @ 1:08am 
That's good to know. Thanks
Roque_THE_GAMER  [author] 1 Jan, 2022 @ 5:08pm 
All assets that are not maps, vehicles and gear/weapons can be used in any scenarios, even DLCs weapons/gear can be used by AI
Corporal Cal 1 Jan, 2022 @ 5:07pm 
Ah brilliant. Out of curiosity, is that the case for all DLC assets?
Roque_THE_GAMER  [author] 1 Jan, 2022 @ 8:44am 
The Land_TransferSwitch_01_F (Transfer Switch) is in the vanila game, its a asset from the contact DLC but you can use it in any mission without having the DLC.
Corporal Cal 1 Jan, 2022 @ 5:46am 
I just figured out that the script does what I asked lol, my bad. I just need to find a similar asset to the land transfer switch that is the vanilla game.
Corporal Cal 1 Jan, 2022 @ 5:18am 
I got around the exploding generator by changing the '_target SetDamage' value to 0.1.
@Rogue_THE_GAMER is there way or a script that will enable you to turn lights on and off. For example I want to make a range where I can train members in light and then they practice with NVG's
Roque_THE_GAMER  [author] 17 Mar, 2021 @ 10:03pm 
the script damages the Switch and its intended, but mine does not explode, is that a mod you are using? can you still use the Switch?