Space Engineers

Space Engineers

118 ratings
Star Trek - Excelsior (No Mods) Survival Ready
   
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Type: Blueprint
File Size
Posted
Updated
7.733 MB
12 Oct, 2019 @ 4:14pm
16 Oct, 2019 @ 7:40pm
8 Change Notes ( view )
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Star Trek - Excelsior (No Mods) Survival Ready

Description
Welcome everyone to the Excelsior class starship! I made this back in 2016 based on some concept art I saw online of a JJ-verse Enterprise B (this was when the JJ-verse movies were coming out).. and I sort of left it to collect dust while I worked on other ships I had, but I think now is an excellent time to release it!
This ship is survival ready and capable of interplanetary flight with its gravity assist mode which can be activated in the bridge via timerblock. falling at max speed to earth you need to activate the "Gravity Assist" Timer block at an altitude of 1800M from the ground to land near the surface.

The community has been amazing with regards to scripts and I finally found a ship that really needed one; specifically the RDAV's easy auto turret script, With it I was able to keep the sleek design of the Excelsior!
This ship comes with 11 Custom Low Profile turrets (5 Rocket and 6 gatling turrets, all need to be manually refilled).
The ship is fully upgraded with a refinery system, along with hydrogen generators and 6 hydrogen tanks to make sure you can fly for long periods of time.

WARNING: Turrets will hit parts of the ship accidentally, the AI still needs training..
UPDATE: Mk2 Turrets now included, Now have sensors to prevent friendly fire. Gatling turret has an extra gatling.

Recommendation For Server Operation: If the ship is too heavy for your liking, you can remove one of the refinery/assembler bundles and add a large cargo container in its place, you can also remove the blue LED lights and red alert lights to reduce the amount of lights. If you want to avoid clang and remove the rotors, you may remove the hydrogen thruster covers and the small grid turrets, the turrets are on top of conveyors so you can add another conveyor in its place to mount a vanilla turret.
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Ship Details:
- Version (1st)
- Blocks: 9,838
- Non Armor Blocks: 1,921
- PCU: 46,326
- Mass: 6,245,504 Kg

-Version (Current)
- Blocks: 9,799
- Non Armor blocks: 1,848
- PCU: 45,889
- Mass: 5,831,018 Kg
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Its been a long time coming but I'm glad I was able to finish this sleek looking ship, I hope you all enjoy it as much as I have!
35 Comments
Starprime 15 Mar, 2021 @ 9:36pm 
Ahh okay still a pretty amazing ship
Venom415  [author] 15 Mar, 2021 @ 9:28pm 
I didn't scale it to the actually Excelsior from the movies, I made it feel accurate to the artwork I based it off of. It would definitely be less than half the scale of an actual Excelsior Class starship.
Starprime 15 Mar, 2021 @ 7:29pm 
What scale is this ship?
Venom415  [author] 30 May, 2020 @ 10:09am 
the rocket turrets have to be loaded from the front, and the gatling turrets need some grinding to remove a conveyor so you can access the cargo containers inside, it was a space saving measure so I didnt have to make the turret longer to fit a conveyor.
I WANT TO BELIEVE 30 May, 2020 @ 9:40am 
Hi!
mby i am bit stupid, but i dont understand how to refill turrets...
only rocket launcher 3 and 4 are getting ammo from large containers
but as i see turrets are connected to small cargo which i dont have access to, I have tried to come directly to them and get access from there - but no luck, so i have no idea fow to refill them
⎝⧹Greedynuf⧸⎠ 21 Mar, 2020 @ 12:25pm 
I love it! This thing is awesome!
Venom415  [author] 27 Dec, 2019 @ 7:35am 
I dont modify others work, its because I got a lot of my own unfinished ships on my to do list
sierra101 21 Oct, 2019 @ 12:12am 
ok thanks
Venom415  [author] 20 Oct, 2019 @ 8:45pm 
no need to ask permission to modify it, any ship on the workshop can be modified to your hearts content, you only have to leave a link to the original ship if you post it publicly.
sierra101 20 Oct, 2019 @ 6:54pm 
i wont rerealise it