Barotrauma

Barotrauma

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CH-14 'The Old (Un)Reliable'
   
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1.253 MB
13 Oct, 2019 @ 5:38am
20 Oct, 2019 @ 9:10am
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CH-14 'The Old (Un)Reliable'

Description
As the life on earth was getting increasingly difficult and crime rates were skyrocketing, creating a new wave of piracy that stroke the international cargo shipping, the most sensitive shipments were forced underwater. To save money, the solution was to create a submarine capable of carrying the existing cargo containers that were waterproofed up to one kilometer depth and the CH-series submarines were born. Being cargo ships meant for the harmless oceans of the Earth, the boats were unarmed and relatively slow.

Eventually a handful of the boats were disassembled and sent to the colonies of Europa to resume the cargo missions under ice. At this point nobody knew what was awaiting underwater and most of the boats never made their way back to safety.

A hastily made upgrades to increase the survivability of the sub include a coilgun on the top and an electric discharge coil and a depth charge launcher in the bottom. The existing maintenance hatch was turned into an emergency flooding system for the old reactor that proved prone to spontaneous combustion when driven under heavy load. The first reactor incidents gave the CH-fleet a nickname "The diving Chernobyls".

Instead of a cargo container, the sub carries an escape shuttle made into one of these containers, potentially giving a second chance of survival in a case of total failure.

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The reason for making this sub was a joke about a soviet style "It works if it does and if it doens't, it'll explode" submarine and laughing at my first ever attempt that was wired awfully and would burn or explode immediately after turning the reactor on.

All the other subs in the workshop allow the player to jump into a single player game, command the bots to the ridiculous number of guns and go fight the endworm with no fear. This boat will make sure the player will fear for his life when the first mudraptor is spotted.

* I don't know if the AI still knows how to move around properly, the engine room and the front engineering area have been changed a handful of times and the bots still can get stuck around.
* The bots also enjoy getting stuck in the mid boat bilge shaft
* Remember to to turn off the emergency flooding switch to access the reactor room again (it allows getting out of the flooded room but not opening it from outside)
* The container shuttle spawns into the top left corner