Call to Arms

Call to Arms

185 ratings
Cover Snipe Re-animation (CTA Vanilla)
   
Award
Favorite
Favorited
Unfavorite
Mod
File Size
Posted
Updated
6.831 KB
14 Oct, 2019 @ 1:52am
4 Apr, 2021 @ 6:39pm
15 Change Notes ( view )

Subscribe to download
Cover Snipe Re-animation (CTA Vanilla)

Description
This is a small animation tweak mod that re-used vanilla animations assets to effectively make infantry soldiers reduce time reacting to hostile contact in the direction of the chest-level cover they use (Referred to as snipe_cover in Editor or cover_from_snipe_gun in animation files.) by switching stances instead of conducting a 180° turn, most of which the time-lapse of the animation often result in one's death in the heat of intense gunfight.

Use this when playing the game in Vanilla or with light mods. Patches are not yet to be considered for mods.
This is for the base game (Vanilla) and should work on most CTA mods universally as long as they don't edit "human_anm.ext" file!

Pictured: United States Marines engaging an off-screen contact.

Just imagine this, instead of facing away and losing track of the enemy while in cover, you can just simply kneel down and peek to keep an eye on enemy movement, and just stand up to engage, not ridiculously turn around so.

==PROS==
1. Effectively reduces time to return fire in front of the cover by switching stances instead of turning around, AND killing that occasional bug where their aim is pointed upwards.
2. The entities behave in the same way they do for vanilla animations, they take cover when reloading, and keep low when under the heavy suppression or under the threat of insurmountable odds.
3. For convenience, they now hold back weapons when in cover, this is a result of a simple animation re-naming.
4. It supplements the first-person mechanics, and adds tactical realism.

==CONS==
1. Since they only kneel in front of the cover, the time to react against flanking opponents from the rear increases by about 5% as they need to manually turn around. (Testing concluded they still do as fine engaging enemies behind, but situational results may vary.)

//Assumed FAQs:
Q: WHY ARE THESE VIDEOS? NO PICS, NO CLICKS, NO SUB, SCRUB.
A: Yeah, uh... pictures alone cannot really demonstrate how it works.

Q: Will this have a compatibility patch for this CtA mod/Can I integrate this in my CtA mod?
A: Not yet, unfortunately. I just decided to bring this over to CtA because I felt like it. I might give permissions for allowing this mod to be included in a mod, but I'm not certain yet.

Q: It doesn't work, can you please fix it?
A: There are two major factors for this.
- First, do you have the purchased version of the game? Mods only work on PAID versions, otherwise mods will show out-of-date.

- Based on feedbacks, CtA constantly updates, and mods are broken from time to time. This is the game's problem itself. And no matter how many times I fix it, this will be all for naught.
71 Comments
Warrior250  [author] 24 Mar @ 10:27pm 
Hey, I've long stopped working on CTA, but this mod is integrated into Warfighter.
sungjemjamir 24 Mar @ 6:49pm 
can you make this mod available on Moddb or nexus mod too? Thank you
Pege12 4 Oct, 2022 @ 3:43am 
That's awesome but you can take the corn syrup elsewhere.
~WiFiGothCatGirl~ 2 Oct, 2022 @ 5:37am 
This works. I highly recommend playing with this. Feels more realistic.
Warrior250  [author] 2 Oct, 2022 @ 4:33am 
Been a while since I've tested it myself, feel free to try out, I will update it accordingly once I can reinstall CtA
Pege12 2 Oct, 2022 @ 12:42am 
This mod still work?
~WiFiGothCatGirl~ 25 Sep, 2022 @ 1:29pm 
Thanks.
Warrior250  [author] 25 Sep, 2022 @ 5:25am 
If I recall right they were from Cold War mod in Men of War Assault Squad 2, but the Warfighter mod has them.
~WiFiGothCatGirl~ 25 Sep, 2022 @ 4:04am 
What is the wall leaning mod you're using in 1st video?
Warrior250  [author] 5 Apr, 2021 @ 7:42pm 
Welcome! Have fun guys.