Cities: Skylines

Cities: Skylines

81 ratings
Breidablik
   
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File Size
Posted
7.748 MB
18 Oct, 2019 @ 1:08am
1 Change Note ( view )

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Breidablik

In 1 collection by Wafthrudnir
Breidablik - Map Essentials
18 items
Description
Breidablik („Broad-gleaming“) is inspired by the landscape of Western Norway and offers a picturesque scenery and enough space to build a small to medium-sized, detailed city.

I recommend the use of 25 or 81 tiles.
Highway connections: 4
Train path connections: 3
Ship path connections: 4
Plane path connections: 4
Trees: 465.400 (Hence the requirement of Unlimited Trees Mod)
Please make sure to subscribe to the assets in the map collection.

Used mods and settings as seen in the screenshots:
Theme Mixer:
Base Theme: SCT-HOMECOMING

CliffDiffuse:NotSoRocky Hills
CliffSandNormal: NotSoRocky Hills

Relight:
Brightness: 0.9
Gamma: 0.65
Contrast: 1
Temperature: -0.25
Tint: -0.05
Sun Temperature: 0.15

LUT: .RelightNeutral

Sharp Textures
Tree LOD Fix
Tree Movement Control
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I hope you will enjoy the map and please rate if you like it!
14 Comments
Wafthrudnir  [author] 22 Oct, 2019 @ 3:01pm 
@Ghan I suppose you mean the double roundabout? There's no triple roundabout. Anyway, I designed the map for a smaller city, and so is the main interchange. I had no problems so far on my build. When you expand your city, you will likely connect the second pre-build highway exit and there's even enough space on the peninsula for you to build a third and fourth one, which will all take away traffic from the main interchange. Also, keep in mind that dummy traffic will decrease when your city produces more "real" traffic. I'm not a fan of maps with a 100% planned out pre-build road design. I like to build, upgrade or even, if necessary, completely redesign my network while I build my city, while considering all topographical difficulties, which I find much more realistic.
In any case, I appreciate your honest feedback! It's much too seldom here that people take their time to tell what they don't like, while they could also just spend half a second to click a button.
Ghan_Buri_Ghan 22 Oct, 2019 @ 12:43pm 
It's a nice map. But the big double tunnel, triple rounabout thing in the starting area is a big traffic clusterfuck for me. It is too low capacity from the get go and you cant upgrade the road without levelling everything. And for some reason you put in a ton of traffic that goes just through the area. So whenever you reach a state where you produce a sizeable amount of traffic yourself it becomes an absolute clusterfuck :(
Again, nice map. but terrible traffic/road design
Wafthrudnir  [author] 22 Oct, 2019 @ 8:08am 
As discovered in BonBonB's map review, there is a wrong road segment at one of the tunnel entrances. Instead of a two lane National Road, there is one segment of a one-way highway. I will update as soon as possible. Playability is not affected by this mistake, because it concerns a loop way that would only be used, when you start building closer to it. If you are already playing the map, I would have to ask you to please upgrade the road segment yourself after unlocking the tile. Sorry for the mistake! This segment just slipped through my tests.
.Simetra 20 Oct, 2019 @ 11:46am 
Aye. Fixed it now. ^^ - Amazing map.
Wafthrudnir  [author] 20 Oct, 2019 @ 11:06am 
You need the whole collection, as mentioned in a prominent Box in the description. Not just the three items on the side.
.Simetra 20 Oct, 2019 @ 10:36am 
I'm actually having the same issue.
Ghan_Buri_Ghan 20 Oct, 2019 @ 10:13am 
yeah I subscribed to the 3 things it told me to. error message is that "object reference is not set to an instance of an object" whatever that means. also it says that some assets were missing
Wafthrudnir  [author] 20 Oct, 2019 @ 9:01am 
@Ghan did you subscribe to everything in the collection? And made sure that everything, especially unlimited trees mod, is activated?
Ghan_Buri_Ghan 20 Oct, 2019 @ 8:54am 
Can't get that map to work somehow.
.Simetra 20 Oct, 2019 @ 5:40am 
Seems beautiful, 'bout to try it out myself. ^^