Left 4 Dead 2

Left 4 Dead 2

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L4D1 level sounds restore (Read Description)
   
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Game Content: Sounds
File Size
Posted
Updated
178.806 KB
18 Oct, 2019 @ 1:15pm
25 Sep, 2020 @ 10:07pm
4 Change Notes ( view )

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L4D1 level sounds restore (Read Description)

Description
what this mod does is it restores some sounds for the L4D1 campaigns when using survivor set 2

this is most common with users who use Sourcemod or Rayman's united we stand coop

This switches a bunch of sounds that were absent from the l4d1 campaigns when playing on survivor set 2

This Fixes

Incap Sounds

Death Sounds

Escape sounds

Teammate death sounds

Safe room transition music
Popular Discussions View All (1)
1
8 Aug, 2023 @ 12:25am
PINNED: Add Custom Campaigns
Rise
13 Comments
Pluvillion 7 Nov, 2023 @ 6:34am 
I forgot to return, but it does work!
Pluvillion 30 Sep, 2023 @ 3:20am 
Testing this with Raizen's 8 player mod. Be back in a jiffy.
beaudrolly 5 Jan, 2022 @ 7:58am 
fuck you guys i love it
Cuba 29 Oct, 2019 @ 5:54pm 
Cheers
Rise  [author] 29 Oct, 2019 @ 5:42pm 
@Cuba yup
Cuba 29 Oct, 2019 @ 5:27pm 
Just so im so the same page, this has no use if im not using forceset right.
Lux 24 Oct, 2019 @ 1:17pm 
Fixed alot of stuff, i think it's just saferoom music missing omni direction sound.

Thanks!:boomer:
Rise  [author] 24 Oct, 2019 @ 10:36am 
@Lux new update out i removed a bunch of lines that didnt use _l4d1 the problems should be fixed now, let me know if there are anymore issues
Lux 24 Oct, 2019 @ 10:23am 
Hey, thanks for addon.

However I do have some issues with music system in mixing some audio tracks, may guess is
This type of stuff missing.

"MusicBlockTrackList" "zombat, zombat2, zombat3, zombatIntro, ambient"

That is from "Event.Tank" but not present in your restore.

Not got much experience with the music system other than intercepting cmds with sourcemod here
https://github.com/LuxLuma/MusicCmdFilter/blob/master/MusicCmdFilter.sp


Another problem(kinda) is audio position of some typical OMNI directional audio is not present.
Again with tank music.

To fix simply readd CHAR_OMNI(@) and CHAR_DRYMIX(#) back to the wave sound string.
"@#music/tank/Taank.wav"

Wiki below:
https://developer.valvesoftware.com/wiki/Soundscripts
Rise  [author] 24 Oct, 2019 @ 8:41am 
@Cuba nah i used the soundscripts from dead before dawn and replaces some with the l4d1 sounds thats why you can see some dead before dawn sounds/music in there, i plan on moving it over to the original level_sounds so its more simple