Imperator: Rome

Imperator: Rome

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Improved pop ratio for settlements 1.3
   
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19 Oct, 2019 @ 6:01pm
3 Dec, 2019 @ 3:13pm
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Improved pop ratio for settlements 1.3

Description
Compatible with 1.3 Livy

Do you also find it strange that settlements start with diverse population ratios but slowly become 100% enslaved?

The world outside the big cities didn't consist of 100% slaves!

Noble estates, Farm estates, Villages, Towns and administrative centers. These filled the rural world between the bigger cities, this mod is made to reflect that.

Default pop ratio in settlements is changed from 100% slaves to 10% Citizens 20% Freemen 70% Slaves.

The settlement Barracks building has been changed to reflect these changes from 15% freemen ratio to 50% freemen ratio. A settlement with a Barracks building will now have a ratio of 5% Citizens 60% Freemen and 35% Slaves, an appropriate ratio for your rural recruitment hubs!

The Mine and Slave estate now also gives +50% desired slaves ratio, increasing it from 70 to 85%. Farming Settlement doesn't give ratio, but slaves needed for surplus increased to -7 from -5. This is to alleviate the new difficulty in reaching resource surplus with the new ratios.

This should make games more balanced as well, as you will struggle less to get a decent research ratio without filling your cities exclusively with libraries.

This will apply to tribes as well, but I have increased the global tribesmen ratio from 5% to 20% for tribes to compensate. This means there will be less tribesmen in settlements and more in cities, the total amount shouldn't be too far from vanilla. Still trying to find how to change the pop ratio for a specific province rank for a specific government type.

These values haven't been thoroughly balance tested so please leave some feedback on how it can be improved further and leave a like and favorite if you enjoy it!

Check out my improved buildings mod that includes this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1894471253


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This is my first ever mod and I want to thank the helpful people of the imperator mod coop discord for helping me out.
26 Comments
Dooming Feels 17 Apr, 2024 @ 10:42am 
Can one make a made to have no slaves? Would be interesting to see how this work without them.
Atrion 19 Feb, 2021 @ 12:23pm 
Thanks man.
[BSB] xilanna  [author] 18 Feb, 2021 @ 1:47pm 
The current pop ratios for settlements in the game are now very similar to what this mod had, so I see no reason to
Atrion 18 Feb, 2021 @ 12:45pm 
Are you going to update this mod?, thanks.
SSS-class Warlock 27 Aug, 2020 @ 6:16am 
Can't argue with that, don't bother if you don't wanna :^)
[BSB] xilanna  [author] 27 Aug, 2020 @ 3:46am 
They changed pop ratios so they are more similar to this mod now, and with balance changes to pops and introduction of nobles I don't know how I would update this at the moment. I think I'm fine with how the game is currently, but we will see.
SSS-class Warlock 26 Aug, 2020 @ 8:50pm 
Would also appreciate an update
ForFrodo 2 Apr, 2020 @ 1:10am 
Please make a version compatible with 1.4, your mods are awesome in helping to avoid societies consisting of 90% slaves etc. but the whole religious system added by paradox seems to be not working while the improved buildings and improved mods are enabled. Thank you and keep up the good work
Maximvs 5 Jan, 2020 @ 7:59pm 
This game is a simulation, things should be closer to historical events and realities, of course there is game balance, quality of life, design, etc... But if pop exists, they should represent historical reality, if not, better abstract pop to similar numbers like EUIV or HOI4, but if you want a more Victoria 2 approach, you should consider a more historical outlook, one of the MAYOR reasons people play paradox grand strategy games is that, historical simulation, regardless of balance, political correctness or "justice", nations are stronger than others, you cannot form a human rights declaration before 1700, and you can have slaves.

Just a more realistic approach to freemen would be nice, the others pops are quite fine overall.

Best regards,
[BSB] xilanna  [author] 5 Jan, 2020 @ 5:57am 
pops are meant to be specific and narrow in the game. It's an abstract mechanic. Pops could be made less narrow, and I'd like them to be, but it's really hard to balance. Make freemen involved in economy and you have to make slaves worse if you don't want to bring more money into the game (where even now it should be less) and that ruins the balance between the pops.