Cities: Skylines

Cities: Skylines

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Six Lane (2 Lane) BETA-TEST
   
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Assets: Road
File Size
Posted
Updated
18.755 MB
23 Oct, 2019 @ 12:26am
27 Oct, 2019 @ 10:20pm
5 Change Notes ( view )

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Six Lane (2 Lane) BETA-TEST

In 1 collection by Marlo Painter
Marlo's Custom Assets
24 items
Description
Six Lane (2 Lane) v3

Where is it?
--->> Road Menu: Large Roads

|:: Features ::
|-- 6 Lanes, 3 Each Direction
|-- 2 Grid Square Width, Standard 2 Lane Road Size
|-- No Parking Lane
|-- 0 Cost
|-- 0 Maintenance
|-- 0 Noise
|-- "No Pillars" on Elevated / Bridge Sections
|-- No Connection Limit on Bridge Sections


|:: WIP ::
|-- Fix Visuals for Lights on Bridge Intersections
|-- Aligning Lane Divisions and Arrows with Lanes More Precisely
|-- Fine Tuning
|-- Bug Finding


This is a BETA TEST for a 6 Lane Road with the footprint of a standard 2 Lane Road.

I am still learning custom roads. This is for testing/sharing purposes.

Feel free to try it. Please leave any feedback you wish, I would appreciate it.

Any help on spotting/correcting issues would also be highly appreciated as searching out specifics has been difficult.

---

Collection of My Custom Assets:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1823383606

Collection of Subscribed Mods:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2051301135

Collection for the way the game looks:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2066845318

Collection of Props/Assets:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2066864567

6 Comments
ctcatuga 10 Aug, 2020 @ 1:42am 
I just noticed when placing bust stops on this, the graphics change to the vanilla standard 2 lane road bust stop. Any chance of correcting this? I'm no modder, so not sure how to...
ctcatuga 5 Nov, 2019 @ 12:32am 
So this functions perfectly! Visually, it's ok with cars and smaller vehicles, but not with any of the industry vehicles. They either drive on the grassy curb if they are in the outside lane, or clip other large industry vehicles if they are on any of the interior lanes. But I don't mind because it has saved a lot of the industry areas I've already built but don't have space for the vanilla 6 lane. Thank you for this!! Can't wait to see what else you do!
TheSimArchitect 28 Oct, 2019 @ 5:50pm 
Awesome! I will totally try it when I play again!
YUMBL 23 Oct, 2019 @ 10:53am 
Thank you for letting us try it out @marlo painter!
Marlo Painter  [author] 23 Oct, 2019 @ 9:54am 
@clus

I released this for the people that asked me to share my progress. As I stated in the description:

"This is for testing/sharing purposes."

1. There are a few people in Discord Servers that wanted to see it / try it.

2. I have another PC at another location I use. Sharing this to the Workshop was also the easiest way to get it there to test it there too.

3. Comments like yours. I was hoping for comments like yours. Googling the issues I am having gets me almost nowhere. I made it this far with reverse engineering and trial and error.

Thank you.
clus 23 Oct, 2019 @ 3:27am 
Hey there ! It's always great to see when someone "new" tries to start with creating new assets for this game ! :) But, what is the point in releasing an absolutely unfinished project ?
Isn't it better to finish it first and to learn all the new things about that process, while doing that ? Especially road assets are "tricky" to update and sometimes the savegame won't work anymore , if the road asset is missing, due to deleting from the workshop, for example.
There is a huge community, which is totally willing to help you with the whole process. Take a look at the simtropolis side and/or the countless tutorials here at steam or elsewhere. (Especially Ronyx69's CSL - Modding page)
You could also send me a friend - invite, if you want, and I'll help you with some things.
And to make it clear... I didn't want to offend you ! :).... This thought just crossed my mind, after I''ve read your asset - description...so it's just a nice suggestion. :) wbr