Space Engineers

Space Engineers

156 ratings
Vaygr Frigate
   
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Type: World
File Size
Posted
3.119 MB
28 Oct, 2013 @ 7:52pm
1 Change Note ( view )

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Vaygr Frigate

Description
This is my Vaygr assault frigate from the Homeworld series.

* Features:

* Fullscale

* Double hull / fully modeled interior

* Very cool looking when it takes damage and the inteirior decks / rooms are exposed.

* Fully pilotable!
56 Comments
Locke 16 Jun, 2023 @ 3:40pm 
Can it launch anti-fighter rockets from the top like in the game?
nerfherder78 8 Dec, 2016 @ 2:36pm 
Ok, yep totally forgot how massive and warren like this ship was - i had a play around with it earlier - managed to get a large portion of it airtight with minimal work so refit is do-able - two heads better than one maybe, so may jump in and help out as time allows
agrimes 8 Dec, 2016 @ 6:34am 
Good evening, Gentlemen, ALL YOUR MAP ARE BELONG TO US. You have no chance to survive, MAKE YOUR TIME. Check my page, refitting this stuff is a hobby of mine, I actually seek out maps that don't load and try to salvage any lost classics I find there. This piece's selling point is the curvature of the hull. If I can successfully re-contour it to modern or even mod specs, then I'll continue on and do the mechanicals. There's a lot going on in this thing that will need attention. =\
nerfherder78 8 Dec, 2016 @ 2:54am 
did you manage to load it ok? (6pm EST is 2300 here - i hit the sack by then!), i spent a couple of hours retrofitting an earlier 2013 creation of mine with fancy things like conveyors, hangar doors, oxygen, hydro thrusters and glass windows etc you forget how much stuff has been added since then! - any chance you can publish a blueprint of the Vaygr? It's weird how some old stuff loads fine but not others - when i use SEtoolbox repair it just says sector file missing but the .sdc and .sbs files look ok in Notepad ++ (as far as i can tell)
agrimes 7 Dec, 2016 @ 2:20pm 
Sure, I'm the wizard of maps and ships. ;) (play on the wizard of speed and time). I can load anything! =P Fundamentally, the ship is Really Nice (tm) but it has some organizational issues and other problems I colud really use a hand on, I'll go ahead and load the map at 6PM EST today and try to keep it up until it gets griefed or crashes... Players seem friendly today so good chances...
nerfherder78 7 Dec, 2016 @ 11:59am 
Can this be fixed? or Blueprinted - it says world file corrupt when trying to load from workshop? thanks
CandyMan  [author] 6 Nov, 2016 @ 12:26pm 
I made it when i didn't know jack about how the game works. I still don't. I appreciate your input though :^)
agrimes 6 Nov, 2016 @ 9:09am 
yeah, 12,000 tons, 14 gyros... NICE... I just explored this thing and I find myself oscillating between WOW 'and WTF... Certainly the most creative uses of ore detectors I ever did see... I found that the only way into the engine room was through a shaft in the roof, all corridors out of that area were dead ends... I started poking at the armor, contemplating a refit, and fonud some freakishly sub-code structural design in the bridge tower... Just the scale and complexity of this thing is going to make it a challenging refit if I really get going on it.
King Maelstrom the Esoteric 8 May, 2014 @ 3:07pm 
Needs more Gyro's.
Mr. Plinkett 7 May, 2014 @ 4:16pm 
Almost reminds me of the Kol battleship from Sins of a Solar Empire