NoLimits 2 Roller Coaster Simulation

NoLimits 2 Roller Coaster Simulation

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1.212 MB
3 Nov, 2019 @ 2:09am
14 Mar, 2021 @ 2:42pm
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In 1 collection by thekadani
Park Objects and Scripts
48 items
Description
This Package contains some small helper objects that allow you to attach any object inside a NoLimits Park to coaster cars, bogies or other scene objects and their sub elements.

Extract the package to use them in your own parks!

Coaster: Doppel Looping
Doppel Looping mit zusätzlicher Schienenschleife [with additional trackway-curve]

Recreated by Bill Brandt

3ds by Christopher Dean

Special thanks to Tom Zeliff

8/2006

Converted to NoLimits 2 by Ole Lange 11/2013
6 Comments
Giulioferry 2 Apr, 2024 @ 6:21am 
I can't find the file
JuLi303 12 Apr, 2023 @ 3:26am 
Sadly this doesn't really work for the new Vanilla Control Buttons. They visually get moved but the interaction position stays at a static position :(
austin.r.ramby 20 Nov, 2020 @ 3:29pm 
Is there a way to attach an object to a spinning coaster car so that it spins as the car would?
thekadani  [author] 12 Jun, 2020 @ 12:37am 
On which car and where exactly the objects attach depend on some internals of NL2, some coasters types use zero cars for example, that's why you might encounter offsets.
ruindweller 1 Jun, 2020 @ 3:54am 
I'm loving this, but there's an issue I've encountered - Objects attached to car 2 move with car 1, rather than car 2. Every car attachment after the first one is off by one. Riders can be placed, but they go way out of the bounds of the vehicle constantly, as long as the train is moving. I have "fixed" this by bouncing off of a higher number car, and shifting the XYZ coordinates to place riders in the previous car. This works, but car 7 has no physics of its own, it just uses the physics of the 6th car, and there is no 8th car for me to bounce off of. Still, it looks amazing to finally have riders in my coasters! Thanks again! Please fix this if you can!!
Chibschweiler 4 Nov, 2019 @ 7:45pm 
So I attached a Gyro tower to my coaster