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A Bag of Changes
   
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4 Nov, 2019 @ 10:08am
7 Sep, 2020 @ 6:29am
4 Change Notes ( view )

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A Bag of Changes

In 1 collection by Muggins
Muggins Kenshi Collection
6 items
Description
MOD CONTENTS

New addition - Camping life addons
+check link for more info on the new content just added to A Bag of Changes

Better Build Menu
 (see images)
  • Breaks up the CRAFTING category into 3 separate ones :
    • CRAFT. ADVANCED - for Medicine stuff / Electrical Components / Robotics / Skeleton Limbs Crafting
      
    • CRAFT. ARMOUR - all about Armour Crafting with many of their associated item-ingredients(Fabric/Leather/etc)
      
    • CRAFT. WEAPONS - swords and crossbows crafting

  • Joins DEFENSE and WALLS into one category :
    • DEFENSES - Walls / Gates / Ramps / Turrets

  • FARMING joins all Farms into separate Build Groups, Grain Silo moved here ('cuz it Trains Farming not cooking)

  • MINING all the mining, processors/refineries, plus associated storage

  • NARCOTICS takes the Alcohol and Drug production out of the FOOD category

  • STORAGE  an empty shell of the bloated thing it once was, most storages were moved out of this Category and into/next to their respective "producers"

CHANGES MANY BUILDING NAMES
because they're HARD CODED to be in ALPHABETICAL ORDER this is the only way to make this work



Fixes
  • Visible Use Node - the green "mannequin" appears when Building Sitting Boxes / Pillows and Stools so you know in which direction your Companions will sit
  • Advanced Splint Kit - has 200 charges instead of the lousy 100
  • Bulls Backpack - stackable items now stack up to 6 instead of 5 to be the same as the Pack Beast Backpack
  • Garru and Pack Beast - have same death items (aka skins (they are from the same species for emperors sake))
  • Backpack sellers - sells more backpacks
  • Robotics Bench - removed Hinges (crossbow item_ingredient) the crossbow crafting bench already makes them
  • Food Store - Normal Storage - so AI can store and remove food items and automatically cook Ration Packs
  • Animal Feeder - Now stacks food items up to 6 instead of just 1
  • Rugs / Carpets - All are buildable (blueprint)(for interior/exterior) and still available on shops ( 'cuz indian carpet sellers)
  • Wells - reduced sound/noise produced when powered
Addons
  • Animal Feeder v2 - NO Raw/Dried Meat, Foodcube or Ration Packs
  • XL Farms -  Hemp / Riceweed / Vegetable
  • Robotics - Skeleton Limbs and All robotic components have their own separate Storage (research)
  • Ration Packs - duh! (research)
  • Big Booze Barrels - 100 units of space for Sake / Rum / Grog (blueprint [BARS])
  • Defensive Towers - they don't do anything really (research [Defensive Walls])
  • Copper Drill Mines - same as ore drills but they drill for Copper, instead of mining it using pickaxes for the rest of your lives (research)


NO IMPORT REQUIRED
buildings already built prior to this mod will remain as is, but with their vanilla names

If you see anything out of order pls inform me in the comments, because I'm not F'ing telepathic smh

on Nexus A Bag of Changes[www.nexusmods.com]



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Popular Discussions View All (1)
0
16 Nov, 2019 @ 5:43am
Bugs Thread
Muggins
5 Comments
Muggins  [author] 15 Mar, 2020 @ 6:30am 
@Snakies Senpai
much appreciated

@The MacGuffin
nope, it just changes the Category where they're displayed in the BUILD menu and organizes it better
The Monkey 14 Mar, 2020 @ 8:54pm 
Does this turn off the "too close to another building" bs?
Snakies 18 Jan, 2020 @ 4:53am 
this is a very nice concept, can't wait to see! well done
Muggins  [author] 11 Nov, 2019 @ 5:44am 
@TheDwemerComrade
I tried it and saw no problems with the GM mod
just that the STORAGE cat is again bloated with stuff again, that really annoys me, but again thats on the GM's part not mine
TheDwemerComrade 10 Nov, 2019 @ 9:18pm 
Is this compatible with General Modifications?