Source Filmmaker

Source Filmmaker

73 ratings
Displacer
   
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Universe: Team Fortress
Model
Models: Weapon
Tags: SFM
File Size
Posted
Updated
3.599 MB
9 Nov, 2019 @ 7:01pm
20 Nov, 2019 @ 3:49am
2 Change Notes ( view )

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Displacer

Description
A Primary weapon for the scout.
Based on the concept art by ExtraRam

TF2 workshop item submission: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1857528527

For in-game mods,scatter guns replacement mods download here: https://www.dropbox.com/s/sft8fkz5vc825xe/Displacer_mods.zip?dl=1

Includes:
weapons\c_models\c_scatter_laser\c_scatter_laser.mdl

Includes:
weapons\c_models\c_scatter_laser\c_scatter_laser.mdl
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails?id=1909828682 - Displacer
14 Comments
lobotomy gaming 19 Dec, 2024 @ 7:33pm 
kinda looks like the diamondback
DKC 18 Aug, 2024 @ 2:40am 
The lawgiver if it was a shotgun
DRAG2812 27 Jul, 2024 @ 3:15pm 
Hey neodos i updated Displacer mod and i would like to ask for permission to upload it to gamebanana. Adding KS Support, the shells eject from the right, some bones that they were missing so the lever works and backpack icons.
Shapeshiftah 1 Feb, 2023 @ 3:12am 
Because unsub and sub again doesn't work
Shapeshiftah 1 Feb, 2023 @ 3:07am 
Can you say the way for .vmt file?
Kizuato Nobunaga 15 Jan, 2020 @ 11:43am 
Oooh, Tech looking guns. I likes!
neodos  [author] 22 Nov, 2019 @ 10:38am 
Which material does it say its missing? what does the weapon look like?
WasabiPea)@ 20 Nov, 2019 @ 4:52pm 
How would I go about finding this "material.vmt"? Is it located in a specific file, or do I locate it in the Element Viewer? I've never gotten this problem before or dealt with anything that has to do with proxies, let alone do I know how they work.
neodos  [author] 20 Nov, 2019 @ 3:55am 
PS: try to unsubcribe go in SFM and ok to uninstall the mode and subscribe again to redownload the mod.
I fixed the missing texture issue.
neodos  [author] 20 Nov, 2019 @ 3:35am 
Its just that "AnimatedWeaponSheen" is a parameter for TF2 but SFM doesn't have it so it doesn't recognize the "AnimatedWeaponSheen" parameter, therefore throws the error.

What you can do but would need to do for each item is to remove the Sheen proxy.

If you open the material.vmt, go to the line "Proxies" under you should see "AnimatedWeaponSheen", delete that line and what's after, delete the curly braces and what's inside of them and save the VMT file.
Use the command mat_reloadmaterial material_name to reload the material.