Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Gedemo Balanjar City-State
   
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1.764 MB
11 Nov, 2019 @ 12:58am
16 May, 2021 @ 10:25am
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Gedemo Balanjar City-State

In 1 collection by Gedemo
Gedemo's City-States Collection
234 items
Description


[fr.tipeee.com]

Balanjar

City-State Trait: Get 4 Eurekas when you are at war against a major Civilization.

City-State Type: Scientific

History:
Balanjar was a medieval city located in the North Caucasus region, between the cities of Derbent and Samandar, probably on the lower Sulak River. It flourished from the seventh to the tenth centuries CE. The legendary founder of Balanjar, according to the Arab chroniclers Ibn al-Faqih and Abu al-Fida, was named Balanjar ibn Yafith. In the 630s CE Balanjar was a capital of the Baranjar state. Some scholars speculate that the name derives from the Turkic root "Bala" or "Great", and the clan-name "Endzhar". With the rest of the Baranjar domains the city became part of the Khazar Khaganate around 650; until the early 720s, Balanjar served as the capital of Khazaria. During the First Arab-Khazar War in the 650s, a Muslim army under Abd ar-Rahman ibn Rabiah was defeated outside the town. Around 722 or 723, Umayyad soldiers under Al-Jarrah ibn Abdallah crossed the Caucasus Mountains and attacked Balanjar. The inhabitants of Balanjar tried to defend their town by fastening 3,000 wagons together and circling them around the key fortress on high terrain, but were defeated in the attack. The Arabs massacred much of the town's population; survivors fled to other towns, including Samandar. The victorious Arab army stole much booty and the soldiers received large sums of money. The city was rebuilt after the war, but the capital of Khazaria was thereafter moved to Samandar and later to Atil. Nevertheless, Balanjar continued to be a city of great importance within the Khaganate. After the fall of Khazaria, Balanjar lost much of its importance and declined steadily until it vanished from the record around 1100. The exact location of Balanjar has not yet been established precisely. Soviet archeologist Mikhail Artamonov initially placed Balanjar on the site of the modern Daghestani city of Buynaksk, but when later the ruins of a town to the south of Makhachkala were found, he identified them as being those of Balanjar.

Compatible with Rise and Fall and Gathering Storm.

Mod Support:
Ynaemp (Giant, Greatest, LargestEarthCustom and Cordiform)
40sw4rm's "Old World"
English and french languages

Notes:
I will not respond to comments on this page. These mods are tested before being uploaded.
In case of problems, please make sure these problems do not come from other mods.
To do this, disable the other mods and restart the game. If the problem persists, discuss it on my Civfanatics page: https://forums.civfanatics.com/threads/gedemos-civilizations.623444/

Thank you!
If you like this mod, feel free to give it a positive rating by clicking on the thumbs up, just below the screenshots. This allows the mod to be better known and especially it motivates me to improve and keep them up to date.

Merci!
Si vous aimez ce mod, n'hesitez pas a lui donner une evaluation positive en cliquant sur le pouce leve, juste en dessous des captures d'ecran. Cela permet de faire connaitre le mod et surtout cela me motive a m'ameliorer et a les maintenir a jour.
3 Comments
Archiven 23 May, 2022 @ 8:32pm 
Babylon will have a field day with this.:steamhappy:
DeadWeatherDrums 3 Oct, 2021 @ 8:12pm 
I concur, your excellency.

Though Kazar, and their conversion to Judaism, and the role their descendants have played in History and in world politics at the highest levels these days, is not to be underestimated. In that sense you could say this is historically accurate in OPness.

Still, I think changing it from a Scientific power to Trade or Military is balanced. (Or simply 2 Eurekas.) Actually, what'd be cool is if there was a way to randomize what kind of City-State it was every game.

Wow, I JUST NOW realized I'm the guy who commented a year ago. That is funny. Guess I felt pretty strongly because I don't think I've ever really commented on anyone's mods.

You're a big fat stud, Gedemo, I appreciate your work. One overall suggestion I have is that more City States provide unique units or, even better, unique buildings. That adds a lot more flavor and fun to a game.

Grazi mille for all your hard work.
DeadWeatherDrums 12 Nov, 2020 @ 5:17pm 
Seems a bit OP. You could surge ahead at any time, especially early on, and/or at multiple times in a game, and stay there. I recommend simply a 2 Eureka bonus, maybe even only 1. Being a Scientific CS is already strong and rare enough.

I suspect no one commented on your mod because it is ridiculously powerful.

Also, what is the historical basis for why this CS gets these bonus? Your description says nothing about this. In fact, it seems like it was an important city for only about 300 years and as far as I know Kazaria was never a major player in History.