Space Engineers

Space Engineers

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Rotating Ship Constructor
   
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797.711 KB
13 Nov, 2019 @ 8:36am
24 Dec, 2020 @ 4:07pm
14 Change Notes ( view )

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Rotating Ship Constructor

Description
NOTICE: Credit should be given to Keen and the original creator of this design. I got inspired to do this by one of the videos that are shown on the main menu.

This script is inspired with the design shown in the main menu of Space Engineers in mind and is designed to be almost fully automated and finish building your small ship within minutes.

Version: 1.3.0


New Additions:
  • V 1.3.0: Added player safety mechanism (can be disabled)
  • Rotor now takes the shortest path to rest when the job is finished.
  • Updated a new default sensor range value since there's no longer a minimum sensor range. (check for surroundSensorExtent)
  • V 1.2.0: Added timer support (see below for more info)
  • Added emergency stop commands and more error handling (like when the equipment fails)
  • Added LCD support on the programmable block's screen (if the programmable block supports it)
  • V1.1.1: multipiston arm support (now you can stack multiple pistons to make bigger builds)
  • Now, optionally, puts batteries on the constructed ship on recharge as well as turning off the ship's thrusters. (this will only affect the ship being built by the RSC)
  • Added multiple LCD support. (Just add to the group that this script already uses)
  • Please read the documentation below regarding these updates.

Here's an example blueprint: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1940705029

The guide on how to set up this script has been moved to another page (I hit the character limit here): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2157087512


SIDENOTE: An unintentional feature is that this script can toggle dummy08's Build and Repair Tool (mod) as one of the welders.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=857053359

Credit to Taidyr's Eitri Construction & Salvage Vessel in the preview image.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1704285538
86 Comments
Darkchyylde 6 Feb, 2024 @ 10:56am 
@SCBionicle Awesome thanks! :)
SCBionicle  [author] 2 Feb, 2024 @ 11:05pm 
@Darkchyylde, sorry for the very late reply. When I said alternating sides, I meant: have pistons alternate sides like a zipper teeth. Keen changed the collision boxes on the welders and will get stuck if you have the pistons pressed up against each other.
Darkchyylde 17 Mar, 2022 @ 10:41pm 
@SCBionicle IN your reply to Challenger you said "alternating sides", what do you mean by that?
BoompaBlubbah 22 Nov, 2021 @ 12:08am 
I figured it out! When the (small) ship is docked, the sensors do not see it at a small ship.
Temporarily just switch lock (connector yellow) will solve the problem!
SCBionicle  [author] 21 Nov, 2021 @ 6:59am 
@BoompaBlubbah, check the sensor ranges to see if they're not set to 0. I ran into that problem recently and tried to update the sensor ranges accordingly. If that isn't it, I'd have to look into it when I have time.
BoompaBlubbah 21 Nov, 2021 @ 4:45am 
@SCBionicle Hey long time no speaks, I found myself back at this PMW thing. The sensors will however not detect my small grid? (I know your setup is subgrid detection). Do you maybe know of any bugs with the sensor? Whatever I do, I cannot make it bounce back and forth (I am trying as u suggested, setting up with timers.)
SCBionicle  [author] 25 Sep, 2021 @ 11:41am 
@BoompaBlubbah, you can set the rotor to not turn as well in the script settings.
SCBionicle  [author] 25 Sep, 2021 @ 11:40am 
@BoompaBlubbah, the script isn't configured to do that in that way exactly (the rotor is required as reference for block scanning), but that kind of automation is possible with the use of timer blocks.
BoompaBlubbah 21 Sep, 2021 @ 2:27am 
Heya SCBionicle, Loving it! Quick question tho: could I also use it to for instance use only two welders/pistons, then weld a missile (projector would NOT be rotating)?
SCBionicle  [author] 17 Aug, 2021 @ 11:08am 
@BL8NT, atm, the isn't a way clone the display to the cockpit displays with this script, yet.