Arma 3
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KP Liberation Gulfcoast Islands
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
5.182 MB
18 Nov, 2019 @ 7:20pm
11 Oct, 2024 @ 2:59pm
5 Change Notes ( view )

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KP Liberation Gulfcoast Islands

In 1 collection by FatRefrigerator
FatRefrigerator's KP Liberation Ports
7 items
Description
Version: 0.96.7a
Changelog and Wiki[github.com]

This mission is only a continued project based on the original, but most likely abandoned, mission from GreuhZbug[github.com].

OTHER MAPS:
Steam Workshop Collection

--- Overview ---
The area has fallen to the enemy, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area.

- Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.
- Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.
- Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel.
- Build the FOB of your dreams with an in-game "what you see is what you get" system.
- Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.
- Combat aggressive and cunning hostile forces who react and adapt to your actions.
- Monitor and work alongside, or against, independent guerrilla forces.
- Learn that every window is a threat thanks to the custom urban combat AI.
- Accomplish meaningful secondary objectives that will benefit your progression.
- Never lose your progress with the built-in server-side save system.

-- Predefined Factions (can be changed easily in the config) --
Blufor (0): NATO
Opfor (0): CSAT
Resistance (0): FIA

-- Statistics --
Capitals: 10
Cities: 56
Military: 19
Factories: 28
Radiotower: 24
Total Sectors: 137

Official BI Forum Thread[forums.bohemia.net]

To have a look at the code, participate with pulls or if you want to report issues, you can visit the
GitHub Page[github.com]

You have questions, suggestions or need help? Click on the link below to talk to people who work with or on the mission:
KP Liberation Discord[discord.gg]

I am just a contributor, Wyqer is the man behind the mission. If you like the work and think it's worth a small donation, feel free to use the following link:
https://www.paypal.me/wyqer
19 Comments
FatRefrigerator  [author] 8 Jul, 2023 @ 11:45am 
@waystin2 Just a heads up you may want to activate the enhanced Zeus in the Liberation parameters.
This map has one or two buildings with AI navmeshes being inside un-enterable structures and being unkillable. This isn't really fixable on the mission side as its more of a map-making error. You may encounter the same issue and need to use Zeus to kill them.
waystin2 8 Jul, 2023 @ 6:58am 
Thank you! This map was just coming up in our squad server map rotation.
FatRefrigerator  [author] 5 Jul, 2023 @ 3:36pm 
Apologies to anyone who's tried to play this mission recently! I've updated it to the latest version of KP Liberation and adjusted the capture zones since quite a few were messed up with recent changes to the Gulfcoast terrain.

If you find any bugs or map issues please let me know!
Pat 17 Sep, 2021 @ 5:10pm 
Hey, we are having a strange problem with the mobile respawn on liberation. The Chinook only lets someone spawn on it if they have last piloted it, if someone else then gets in the pilot seat the mobile respawn switches to them, and then I or anyone else cant use it. Any help?
waystin2 15 May, 2021 @ 5:35am 
Just finished this setup on our squad dedicated server. 10 days of great fighting and fun!
FatRefrigerator  [author] 19 Jan, 2020 @ 8:13pm 
I'm glad you like it! I loved the map and felt I had to add my favorite mission to it.
TenbearZZ 18 Jan, 2020 @ 4:14pm 
This KP Lib* mission is right up there on top of the list of one of the best KP scenarios we have played. I am surprised too, I'm not finding much in the way of other missions using this map, it is SO well done. Congrats to the mission creators, and thk to FatRefrigerator for your work.
TenbearZZ 11 Dec, 2019 @ 1:03pm 
No worry at all, many thanks... was good for me to know as well, I was afraid at 75, I was losin' it... but I am OK, now :)
FatRefrigerator  [author] 11 Dec, 2019 @ 11:01am 
@TenbearZZ I found the issue, I had ACE on when I built the map so the dependency had snuck into the actual mission file. It's fixed now so go ahead and try again, sorry for the issue!
TenbearZZ 11 Dec, 2019 @ 9:29am 
I see as well, even on a Local Host attempt, I continue to get the same message. Thinking I might have an older Gulf Coast Mod on the dedicated sever, so that eliminated that possibility. There is no rush at all, just would like to get this one running on that second server we hold. Thanks again/ Ten