X Rebirth

X Rebirth

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X Rebirth Unofficial Patch
   
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Description
This collection contains tested mods all working together to enhance some game mechanics, eliminate some annoyances or fix some bugs without changing the original X Rebirth expirience.
Items (45)
Fly-by InfoScan
Created by Assailer
Fly-by InfoScan Version 1.01 Flying around known stations will unlock info points without searching for them. Attention: The HUD must be configured to Station Scan Mode to have the scanning activated. (MENU-1-1) There are no known compatibility issues with...
Fly-by Subscribe
Created by Assailer
Fly-by Subscribe Version 1.08 Flying near to any friendly station will permanently subscribe to trade offers, and it will be cancelled once the station becomes hostile. This way you are still required to do a some exploration, but the subscription itself i...
No Music In Highways
Created by Bix'
This mod only removes those short boring samples of music that you can hear when you're in highways (the ones which come louder when you accelerate) ...
TAF!
Created by Bix'
This little crappy mod allows you to hire trade agents, which monitor station prices, without Smalltalk and directly from space ! HUGE timesaver, and freakless station monitoring ! Please note : The dialog is only available for fix traders (i.e. not engine...
Yet Another Trader v2.03c (XR 4.00)
Created by Dave Hedgehog
IMPORTANT : If you use YAT v1.2 stop your ships (recommended) and remove mod. This is a new version not a drop in update. What is it? ============ Yet Another Trader is an automated trading and mining script. Changes from v1.x ================== This versi...
Exploration Light
Created by Nodus Cursorius
As an explorer, I felt the distance provided by the Skunk's spotlight required a ceremonial "licking" of textures before it would properly illuminate the dark unknown. No sense in stumbling into Xenthulhu. DescriptionDoubled the range and intensity values ...
Show Skills
Created by Rysten
Shows hireable character's skills upon asking them. (Image from ver 2.5 of X:R) Savegame compatable. NOTE: I no longer play XR. However, the script should continue working with future updates without issue. Working as of 4.0 beta. Updated for 3.1 (Thanks t...
Move Murky Skies Distillery
Created by 76561197977274331
Moves the distillery in Murky Skies upwards, so that passing ships can fly under it. Note: due to oddities in Rebirth extension handling, this extension (MMSD) can fail to make changes if the initial save it is applied to (or removed from) is inside Eclips...
Engineer Fix
Created by VincentL
Short version: * Fixes the bug that leaves station hull at 99% * Ships will be repaired to 100% instead of 60-90% * Recalculated ship hull repair speed (component repair speed remains the same) * Fixes ship repair speed being too slow due to Construction d...
Camera and Zoom
Created by aladinaleks
A small mode, increases the camera's range and the camera's approach to the object at the zero distance of the coordinate axis. Now you can view objects closer. ==================== Paypal ====================...
Capital Ship Bridge With New Charts - XRB 4.30 +
Created by aladinaleks
Old version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=677706220 NEW VERSION OF THE FASHION IS COMPATIBLE WITH THE OLD VERSION. ===================================================== This Mod adds a nice bridge to the capital ships (L and XL) a...
Crew Fix OnFired
Created by aladinaleks
Due to a bug of the game, all the appointment is terminated NPC settled administratively dock. This mod will dismiss the NPC with Skunk without sending to a station, that will prevent overcrowding in the control module of station. ==================== Payp...
Super Highway Speed
Created by aladinaleks
The mod increases the speed of flight in super highways. Мод увеличивает скорость пролета в супер магистралях. ==================== Paypal ====================...
No Mouse Steer In Highways
Created by camus
This mod automatically disables mouse steering upon entering a highway, then re-enables it upon leaving the highway....
Canteran Handmade Technology
Created by eMYNOCK
MynoCorp Technologies is proud to present: Canteran Handmade Technologies Did you ever were confused why the Canterans are "suffering" a Food shortage? Did you ever Noticed that their Habitations are full of Food? Time to react! Due to Trade agreements wit...
NPCs Gain XP
Created by janda
Employees slowly gain experience. Details: Each hour all your employees have the chance to passively improve one random skill by 1 star. Your employees perform better with higher skills. E.g. am engineer repairs more hull and works faster. The maximum reac...
Remotely call Crew in Space
Created by jazzdd86
You can call your Skunks crew while in Space and don't have to enter the crew quarters. compatible with v4.30 thanks to Hotshot for posting the solution in the comments! tested it with a new game start containing some Crew members - works great again...
Station Recycle or Destroy
Created by jth
Allows you to Recycle or Destroy your own stations Station construction wares are now placed in the original builder CV which is released from the build location There is a Recycle + sell option to allow the wares to be sold by the CV while its recycling t...
'Ship Building' Menu
Created by maczalman
All shipyards known by the player are assembled in one menu with information on the construction of large ships and with the possibility of communication. More info....
Advanced station rename
Created by maczalman
In the name of newly built station is automatically inserted a prefix '_ ' (so that they are at the top of the list of the player's property) and shortnames of the cluster and sector (e.g. - '_ AL AS Crystal Supplier'). The prefix can also be inserted manu...
AvoidFoO
Created by maczalman
Ships carrying cargo on board avoid transit routes that run through the Fields of Opportunity. More info...
Criminals don't walk in Xenon space
Created by maczalman
In missions to kill criminals, the target is not generated in zones belonging to Xenon. More info...
Don't follow me
Created by maczalman
Ships in the player's squad do not follow the playership by default. At any time, they can be given the 'Follow me again' command (talk to captain/pilot for it) if they do not follow other orders. And if it's not needed anymore - cancel again with the 'Hol...
Don't shoot non-combat drones
Created by maczalman
Combat ships do not shoot at enemy but non-combat drones (especially important at the end of the boarding). Also added my alternative version of mod, making escape pods neutral. More info...
Equip drones at the shipyard
Created by maczalman
Improved selecting number of drones for ships at the shipyard. Removed mining drones by default. Added the possibility of equip combat ships with cargolifters. More info...
Ignore locked relation drop
Created by maczalman
Disable reporting of a temporary relation drop for the factions in which it is locked. More info...
Improved Log
Created by maczalman
Increased informativeness of messages in the journal. The most important information is highlighted in color. In addition, when the ships are destroyed, their home base is indicated. More info...
LongJumps
Created by maczalman
Removed intermediate jumps between sectors within clusters. Between the clusters the ships fly as usual - through the gate. Thus, among other things, the mod also unloads the accumulations of ships near the jump beacons. More info...
Max upgrades by default
Created by maczalman
The maximum number of upgrades for the construction of ships and/or stations by default. For different cases, different settings are possible. This is configured through a special settings menu. More info...
Mods options
Created by maczalman
Adds a special menu for extensions options in the game (MAINMENU-9-3 by default, Enter-6-2 for legacy menu). More information + manual how to add your own options...
More Enhanced Money Transfer
Created by maczalman
When transferring money, direct input by digits from the keyboard is used instead of the slider. Multipliers 'K' and 'M' are supported (for both registers and for Cyrillic too). They are replaced by the corresponding number of zeros - '000' for K and '0000...
Number of ships and stations
Created by maczalman
Numbers of ships and stations are displayed in the player property menu. More info...
QuickPlatformsPopulate
Created by maczalman
Mod accelerates the population of the stations platforms with NPC-characters. More info...
Quiet Money Autotransfer
Created by maczalman
Managers transfer money to the player silently. If the manager's account has fallen below half of the set maximum, his account is automatically replenished from the player's account. Automatic transfer of money to the architect. Defense officers also speak...
Remove tips from the log
Created by maczalman
Removed the post tips in the logbook. The 'Tips' category has been renamed to 'Combat' and now only messages relating to fight are recorded in it: abandoned enemy ships, player ships that have retreated upon attacking them, as well as combat losses. More i...
Shortname Generator
Created by maczalman
Generates a table that allows you to easily obtain short identifiers for clusters and sectors using MD. More info + manual...
SkunkEngineer
Created by maczalman
The algorithm of the platership's engineer's work has been improved to exclude the possibility of missing the damaged components and more reliable prioritization in the repair queue for engines and shields. Added hull repairing. More info...
Trader Menu Fix
Created by maczalman
After buying/selling the goods (or viewing the encyclopedia), the line with this product remains selected, instead resetting the selected line to the top of the list every time in the original game. Also, added the green highlighting of prices for profitab...
Transaction menu patch
Created by maczalman
Added direct amount input to transaction menu. More info....
WarehouseMinersFix
Created by maczalman
Fix of miners assigned to warehouses, which in version 4.30 overflow the storage facilities in excess of the established limits. More info...
XR-utilities pack
Created by maczalman
A small utilities pack for X Rebirth. More info....
Titurel Engine Fix
Created by nidaren
Hey Everyone! Game version needed: 4.00 / 4.10+ - using it in any different build may cause errors! This mod is still needed in 4.00+: (in my humble opinion) Titurel's one mainsail engine is still of wrong type. Titurel's M class engines are still underper...
AutoCrew
Created by stndbye
Assign high skilled crew for L/XL sized vessels and stations automatically. * Shipyards now supply trained personnel for newly built vessels, but wont add them to squad. * Your marine officer also got promoted, and now has to take care of employee selectio...
AutoTrain
Created by stndbye
Ship&station crews gain skills while working. Only skills relevant for the employee are trained (except for specialists). If used together with AutoCrew, it will reduce the initial skills for auto-hired employees so there is space for improvement. Skill ga...
Show Resources
Created by thelich
Make ship dealer's dialog option "Show resource status" available if there is NPC's ship building at shipyard. Now you can see what resource station needs to finish that ship, which blocks shipyard. Tested on XR:4.00 only. -------- Делает кнопку "Показать ...