Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

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Modules: Regular Module
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4.437 MB
20 nov, 2019 @ 15:42
6 okt, 2024 @ 12:59
33 ändringsnotiser ( visa )

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==
“Memory… is the diary we all keep with us.” ~Oscar Wilde
I never was the type to keep a diary.

Module Name: ...?
Module ID: punctuationMarks

Manual: https://ktane.timwi.de/HTML/Punctuation%20Marks.html (original manual by Asew54321)

Playtesters: Asew54321, XMaster, and probably some other people i'm forgetting about

Idea by Asew54321, Implemented by Red Penguin
==
6 kommentarer
redpenguin  [skapare] 7 sep, 2020 @ 19:06 
sorry dude not my decision
Kikicat123 6 sep, 2020 @ 18:52 
rename it to identity crisis pl ea se
redpenguin  [skapare] 6 sep, 2020 @ 18:07 
fixing it thanks for the heads up
ScraceHamlin 4 sep, 2020 @ 9:09 
I've been having some issues with this module, namely when it decides to go into the "Three Wires" state.

More times than not, I will cut the correct wire, as given by the manual, and the bomb will strike. I pulled up the bomb log to make sure I was reading everything correctly and the read out I got was:

"Strike! Pressed wire 3, while the correct wire was wire 312."

Then if I was able to get all three wires cut, the light on the module would not turn green.

I also did find that if the module went into the "Colored Piano" state, and you pressed a key after solving the module, the game would freeze and crash.
Kikicat123 1 mar, 2020 @ 15:40 
just an fyi
Kikicat123 1 mar, 2020 @ 15:40 
this module is not visible on the workshop