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My only criticism (which is based entirely on personal taste so don't think too much of it) is that the effect occurs too rarely and for such an insignificant amount of time that it really doesn't alter much.
With a few edits I was able to tweak it to my taste. Lasts considerably longer (long enough for a proper fight whilst rampaging) and also makes the unit unbreakable (as you say, they're having too much fun/giving in to the bloodlust).
Now it feels less like a sudden "randomly toss a unit into a battle they'll rout from in a few seconds" and more of a "We'z dun waitin'! Time to waagh!" sudden charge by the orcs growing too impatient. But, to balance the lack of control over the unit, they're unbreakable because they're fighting for fun rather than because they were ordered to.
Anyway, rant over. Thank you again for the brilliant mod. <3
But I think it would be better if "Quell Animosity" was a constant passive effect within Lords and Heroes' leadership aura, and also within a certain distance from Black Orc units (since the ladz are too scared to fight near 'em).
That would encourage a more "fighty" playstyle and penalize you for not playing like an orc :P