Total War: WARHAMMER II

Total War: WARHAMMER II

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Greenskin Animosity
   
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Tags: mod, Battle
File Size
Posted
Updated
453.239 KB
21 Nov, 2019 @ 10:42am
24 Jan, 2021 @ 8:50pm
11 Change Notes ( view )

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Greenskin Animosity

Description
This Mod adds Animosity to the Orcs and Goblins like they had on the Table Top!

How it Works:

Orcs, Big Uns and Goblins infantry units plus Orc and Gobbo cavalry units now have a new passive called "Animosity"

Any General/Hero unit does not have it (Too busy leading the ladz)
Black Orcs don't have it as they are more disciplined than other members of their race.
Artillery and Chariot Units don't have it as they are far to focused on their ramshackle contraptions. Neither do Squig Riders which are too busy holding on for infighting.
Non Orcs and Goblins (Trolls, Giants, etc.) are obviously exempt.

The new passive ability has a 1/6 chance every 40 seconds to trigger. This only happens if the unit is out of melee (in combat they're too busy fighting the enemy!) When it does they will gain rampage. However to offset this they will also have their vigor frozen for the time the effect is active. (They're having too much fun to get tired!)

To counteract this, Grimgor and Black Orc Big Bosses have an ability called "Quell Animosity" This allows them to bash a few heads together to get the gits back in line! This will remove the effects from the rampaging unit. In return however, this reduces the vigor of the unit by 10%.

Azhag's skill "Get on Wiv it now is replaced by a skill that disables animosity within a radius of him. He has no tolerance for infighting!

Compatibility:
Should be compatible with almost everything including overhauls. Doesn't touch actual stats at all. Additionally, has built in support for CTT's Unit Pack, SFO's added units, Deco's Expanded Roster-Orcs/Goblins and We'z Speshul.
35 Comments
Kain 22 Mar, 2022 @ 12:02am 
Thank you very kindly for the mod. A great addition to the game and a brilliant way of doing it.

My only criticism (which is based entirely on personal taste so don't think too much of it) is that the effect occurs too rarely and for such an insignificant amount of time that it really doesn't alter much.

With a few edits I was able to tweak it to my taste. Lasts considerably longer (long enough for a proper fight whilst rampaging) and also makes the unit unbreakable (as you say, they're having too much fun/giving in to the bloodlust).

Now it feels less like a sudden "randomly toss a unit into a battle they'll rout from in a few seconds" and more of a "We'z dun waitin'! Time to waagh!" sudden charge by the orcs growing too impatient. But, to balance the lack of control over the unit, they're unbreakable because they're fighting for fun rather than because they were ordered to.

Anyway, rant over. Thank you again for the brilliant mod. <3
Mumion der Unsterbliche 28 Jan, 2022 @ 5:48am 
Update ?
Dampfish 6 Nov, 2021 @ 10:46pm 
Awesome! I remember this from my tabletop days.
But I think it would be better if "Quell Animosity" was a constant passive effect within Lords and Heroes' leadership aura, and also within a certain distance from Black Orc units (since the ladz are too scared to fight near 'em).
That would encourage a more "fighty" playstyle and penalize you for not playing like an orc :P
Marco_Mozzarelli 1 Feb, 2021 @ 3:03am 
This. Is. DOPE. gits. Needz. Smashinn. :Decapitation::Decapitation::Decapitation:
ShabbaRanks  [author] 24 Jan, 2021 @ 8:53pm 
Ahh, I missed adding that somehow. Support for FLC BOBB, all the We'z Speshul units and Deco's Expanded Roster series (Orcs+Goboos) added.
Bastilean 24 Jan, 2021 @ 5:06pm 
Your description indicates you need to add the new FLC Black Orc Big Boss from CA for quell animosity.
beneven stanciano 23 Jan, 2021 @ 3:17pm 
love the frozen vigor mechanic! orcs shouldn't be winded before they even start smashing
Shirudo 24 Dec, 2020 @ 12:37pm 
This mod still seems to work and I really like this mechanic. It makes commanding Greenskins very unique and unpredictable as you never know when they will just blindly charge into battle. When your Arrer Boyz decide they’d rather bash in skulls up close over perforating them from afar can occasionally make for an interesting tactical challenge. Honestly, I really wish CA would make this a feature of the game but I digress. Excellent mod!
Gleen Cross 21 Jun, 2020 @ 4:51am 
How about we bring back the infighting meter, but without the waaagh mechanics for obvious reasons? I will talk with drunk flamingo, see if he can help
ShabbaRanks  [author] 30 May, 2020 @ 8:49pm 
No