Stellaris

Stellaris

684 ratings
Stellar-Naval Ship Art Pack
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File Size
Posted
Updated
192.689 MB
22 Nov, 2019 @ 8:37am
29 Oct, 2020 @ 4:37pm
24 Change Notes ( view )

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Stellar-Naval Ship Art Pack

Description
This mod is currently abandoned and no longer being worked on.

I apologize for the lack of updates for this ship pack. I haven't had the time to work on it due to other art projects and fixing up a house. In addition to that, I've lost a lot of interest in Stellaris over the years due to the gameplay feeling too repetitive. Anyone is welcome to take on updating this, and to help I've posted all the original files to Drive.
https://drive.google.com/file/d/1CLNdxUv8jGgHVgHvPCuXoRt7enNFx0ZN/view?usp=sharing

The 3rd party software I used to add ships to Stellaris can be found here (Kudos to ross-g for making a good app):
https://github.com/ross-g/io_pdx_mesh/releases


A US Navy Inspired Ship Pack

A ship art pack influence by modern US Naval vessels, now you can Democratically Crusade in Style! Adds a new ship appearance option under the name "Stellar-Naval". This pack is a complete ship set for everything except megastructures.
206 Comments
Fran 28 May @ 5:38pm 
Hello Rex Ranger! I just wanted to inform you that i updatet your mod and did a NSC3 compatiblitly!
Have a wonderful day!
ajtrotta86 7 May @ 6:09am 
The below comment is how the graphical culture file should show to stop the ship set being a bioship in 4.0... at least this fixed mine... no promises I guess... filepath at the bottom to locate, yours may differ slightly and edit in notepad. The main difference is the 'ship_kinds =' definition that is now in there... if you use the DSS version just do the same thing but don't forget to the 'navalships_01 =' to 'nvlShpsDSS_01 ='

C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\1918294643\common\graphical_culture
ajtrotta86 7 May @ 6:06am 
# Graphical culture is connected to the looks used for ships and cities
# Setting fallback will allow the game to try and use another culture if the asset is missing
# Culture is scripted for species classes, see "common/species_classes/" and "graphical_culture = xxx"

navalships_01 = {
ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}
fallback = mammalian_01

ship_color = yes
ship_lighting = {
cam_light_1_dir = { 1.0 0.0 0.5 }
cam_light_2_dir = { -0.5 0.2 0.0 }
cam_light_3_dir = { 0.5 -1.0 0.0 }

intensity_near = 0.1
intensity_far = 1.0
near_value = 700
far_value = 4000
rim_start_near = 0.5
rim_stop_near = 0.99
rim_start_far = 0.3
rim_stop_far = 0.99
#rim_start_far = 1.5
#rim_stop_far = 2.0
ambient_near = 0.1
ambient_far = 20.0
}
}
Avatar 12 Feb @ 1:49pm 
if you dont use NSC it works fine
=L33T 720= 31 Jan @ 1:42pm 
is this ship pack working for 3.14?
Kerian Halcyon 4 Sep, 2024 @ 4:32am 
o7 A right shame, this was by far and away my favorite shipset mod. Hope you're able to accomplish your other endeavors, here's hoping another might be able to take up the sword and give us an updated version of these amazing ships.
Anakin1773 11 Mar, 2024 @ 11:19am 
@JuiceboxHero

Are you still working on the project?
Kaisar217 23 Feb, 2024 @ 1:58pm 
@JuiceboxHero Please let us know how this goes because holy shit i need this mod back
Ciaphas Cain 15 Feb, 2024 @ 11:00am 
Oh Juice you are a hero! Hope you're still working on this :D
Generic Protagonist 17 Nov, 2023 @ 12:29am 
@JuiceboxHero You're a true hero