Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Too Many Voices
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File Size
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2.466 GB
22 Nov, 2019 @ 12:20pm
17 Jun @ 11:31am
34 Change Notes ( view )

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Too Many Voices

Description
Summary
Too Many Voices is a complete dialogue and voiceover enhancement mod that aims to create unique voiceovers for every single unit, announcement and narration piece in the game. All dialogue is an original creation and recorded from scratch by actors and edited with appropriate SFX, thus delivering a bespoke vibe to each faction and enhancing the overall atmosphere of the gameplay.

Join our new Discord here! - https://discord.gg/ACAKFW4UNU

Support the Mods Development here! - https://ko-fi.com/georgeva

Here is progress as it currently stands:

Orks
Remaining "Onslaught Pack" unit to be voiced (Squighog Boy)

Chaos Space Marines
Remaining "Onslaught Pack" unit to be voiced (Rubric Marine)

Tau
Complete!

Eldar
Remaining "Onslaught Pack" unit to be voiced (Vyper)

Necrons
Remaining "Onslaught Pack" unit to add SFX to (Canoptek Reanimator)

Adeptus Mechanicus
All units bar the recent "Onslaught Pack" unit (Sicarian Ruststalker), research and ability announcements have been voiced. Their encountered, defeated and story narration lines will be added in a future update.

Space Marines
The Space Marines are next in line and are currently being scripted. They will receive a full overhaul of their voiceovers to bring them up to par with the latest factions in the mod, as well as add their respective research and ability lines. Narration will follow in a future update once the commonly played gameplay voiceovers are complete.

Tyranids
We actually have some early takes for both the announcer and narrator, but they were done quite a while ago and we may revisit these with the original actor who initially did them to see if he wants to revamp or make any changes to them before publishing to the mod. Will try and complete this in and around the same time as the Adeptus Mechanicus recordings due to the dialogue being from the perspective of one of their Techpriests.

Drukhari
The newest faction to be added. Not a faction I'm familiar with so I'll need to do a bit of homework on them, but seem perfectly doable from a brief skim read of their lore.

Astra Militarum
What exists at the moment for the most part is what really could be considered something of a "first pass" on the units. The goal being to revamp the faction in full at a later date with a more updated character design philosophy, new scripts, better vocal SFX, new announcer and all that fun stuff.

Adepta Sororitas
Alas this will be waaaay down the line as it stands right now and depends heavily on if actresses can be found who are willing to help out with the voiceover. So for a while the Sisters will alas have to be somewhat mute.

Compatibility
Compatible with basically everything that doesn't change voice lines. Updates should not break this mod.

Voice Actors
A big thanks to the following actors who have done lots of work for the mod! Specific credits in mod files.

https://www.georgeexley.com/
https://www.kimckenzie.com/
https://www.matthew-vanston.fr/
https://www.jonathan-cox.co.uk/
https://twitter.com/carischoltens
https://twitter.com/StellarElite1
https://soundrav.com/

License
All audio in this mod is for this mod alone, it is not to be re-used in any other form of media. Contact me for details if needed.
Popular Discussions View All (4)
42
26 Oct, 2024 @ 10:02am
Why stop posting to nexus ?
ArcaniteM
5
18 Jun, 2023 @ 7:26am
Necron Update?
Redd Knight
1
27 Jan, 2021 @ 11:26am
Patch Notes in main screen
Drakth
1,185 Comments
Hellbishop 11 Jul @ 3:50pm 
Thanks George_VA on the update. Yea we just got thru a brutal start of summer here in the USA with multiple days in the hundred degree plus range before we got some relief and earlier this week we had a mini repeat of the same.Stay cool, stay healthy and keep the bathtub full and the fridge stocked with liquid delights in case of a blackout :endzone_beverage::HappyMoonman:
George_VA  [author] 11 Jul @ 12:17pm 
Hey folks, just wanted to give a little update here. I am indeed working on the mod again, currently doing both the AdMech narration lines as well as the Tyranid narration and research dialogue. Progress is coming along nicely, with all the AdMech recorded and in the process of.....well....being processed 😄

The Tyranids recordings are a little spotty at the moment as it's hotter than hell here in the UK for us lot. It's flying around the mid 30 degree C's here in places and trust me, you do not want to be in an insulated vocal booth in that heat! So I'm catching my recording sessions when it cools off a little.

But I just wanted to drop a message here and let folks that I'm on it 🙂

Cheers all!
LuckystrikeFR 8 Jul @ 1:04pm 
Bonsoir,
Merci pour ce "mod"
Tadrok 5 Jul @ 1:38am 
It is a cool mod, but ends up become annoying,i think that if units only spoke when they move or attack instead of always when selected, it would be much enjoyable.
Hellbishop 24 Jun @ 7:12pm 
@Gamblor, your welcome. Just spreading the word like a faithful disciple of gaming :tesiv_elderscroll:
Gamblor 24 Jun @ 6:30pm 
Great to see you back @George_VA ! Happy to see the mod updated!
Gamblor 24 Jun @ 6:29pm 
@Hellbishop thank you for the link to VoiceModSecundus! Will be nice to no longer have silent ratlings.
Grotzel 23 Jun @ 3:41pm 
Yee-Waagh! :craftgoblin:That's very reassuring. ;) After all, squigs are not only delicious - but also very handy for getting to places (for example: when you arerunning away) ... as long as it isn't a trip to the squig's stomach. One has to watch those big teeth closely, especially little green folks!
George_VA  [author] 23 Jun @ 1:13pm 
BWAHHAHAHA!! DONT BE SILLY GROTZY!! I IZ DA BESTIST SQUIG WRANGLA DERE IZ!! 😄

....But yes I'm all good for the new Ork unit. Already got it scripted and ready. If I can get my idea to work right it should be a pretty fun one 🙂
Grotzel 22 Jun @ 3:54pm 
Shiney title page? That pleases the little grot inside of me. :) AND videos ... and new stuff on the horizon? We are being spoiled! :D But ... do you have enough boyz to catch the squigs for the new ork unit?