Arma 3
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Fayshkhabur_1.2
   
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
1.011 GB
27 Nov, 2019 @ 11:56am
18 Feb, 2021 @ 9:15am
2 Change Notes ( view )

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Fayshkhabur_1.2

Description
Contents

Situated in Iraq’s far north, the province of Dahuk is famous for its snowy winters. The border crossing near the town of Zakho is Iraq’s primary border crossing with Turkey. Dahuk has also a border gate with Syria known as the Faysh khabur border gate. The main trading route from Iraq to Turkey runs through Dahuk, this could bring economic gain as cross-border trade increases.
Some villages were destroyed or evacuated since 1988 due to insecurity and other problems like poverty and loss of essential resource, for these reasons people migrated from their villages to sub-district centers, living in public buildings or sharing houses with other families.
In general, roads are in good condition except some far located villages that are hard to access, especially in winter.


The terrain is based on actual height and satellite data and depicts the southern part of Dahuk and its main trade route with Turkey and Sirya.
Its a pretty deserted area with some small village's, three bigger towns.
At the moment there is a border crossing with Sirya.
Most villages are placed pretty much where they would be in real life some are changed in to industrial area's or Underground factory's, the city's have a fictional layout.
The terrain lends itself perfectly for long range sniper mission's, escape and evade which would be a hell of a challenge, convoy missions,tank battle's etc etc.
The terrain is divided in two, the river Tigris is crossing the entire 400 square kilometer map.
There are two bridges to cross it but u can find your way trough shallow water, even with armored vehicles or Make use of amphibious vehicles for troop transport its up to u.


Disclaimer

THIS MOD WILL BE TAKEN DOWN IF THE ORIGINAL CREATOR REQUESTS IT.


All credits go to =KCT=Blackmamba

30 Comments
Alpha71 27 May, 2023 @ 6:47pm 
Just an FYI for everyone Splendid Lighting Modification will bork this map. Makes it looks like it's completely fogged in.
ANZACSAS Steven 10 Jan, 2023 @ 7:13pm 
Been on discord arma3 to discuss the issues with repacking and got we sorted it out.I have sent a permission request to =KCT=Black Mamba for reupload.Dont expect to hear back but have to wait for a bit till i can go forward with upload.
ANZACSAS Steven 10 Jan, 2023 @ 6:09am 
Been on discord trying to fix an strange issue due to improper build structure.Still working on it.Did you modify any of the config or prefix files?Also why is there pmc and ags addons in the mod?I havnt found them to be required.
NF_F16  [author] 10 Jan, 2023 @ 4:50am 
Are you gonna post it or should i just update it if you send the files to me?
ANZACSAS Steven 9 Jan, 2023 @ 8:07pm 
Haing alot of trouble repacking the addon due to pbo prefix.
ANZACSAS Steven 9 Jan, 2023 @ 5:57am 
I am working on porting it now.Been going thru config since i posted.:)
NF_F16  [author] 9 Jan, 2023 @ 4:50am 
Could you help me fix it ;)
ANZACSAS Steven 9 Jan, 2023 @ 3:51am 
Any news on fixing the sky?
Scrooge 31 Mar, 2021 @ 11:21am 
nice map but need add star sky and some more dust when you driving offroad
HyphenTorpedo 18 Feb, 2021 @ 1:06pm 
Hell yeah, thanks!